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July 30, 2010, 07:40:43 PM

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39744 Posts in 2263 Topics by 753 Members Latest Member: - tcx69 Most online today: 31 - most online ever: 143 (August 27, 2009, 02:14:18 AM)
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Author Topic: Volunteer Line-Go Big Orange  (Read 1503 times)
sturmtiger
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« Reply #30 on: March 09, 2010, 10:34:23 PM »

Well yeah I just meant that it doesn't look prototypical.  But it's your route and you can do what you want.

As far as AI goes, you can use invisible signals like I said.  That way, it doesn't look weird but your AI trains are still governed by them because the AI can see the invisible signals.

 Sorry CSX-fan. I missed that part about the invisible signals which would be perfect. Great job Red. Keep it going.
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Keep one eye on thy altimeter lest the ground come up and smite thee.
Red
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« Reply #31 on: April 15, 2010, 08:08:42 PM »

Hope to have some progress shots up in the morning. Between only having 3 weeks off this year and railroad season starting, I've not been very attentive to the work.

It really has turned out to be more work than I ever though.
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The coalmine, moonshine or the Volunteer Line
RiverRun
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« Reply #32 on: April 15, 2010, 10:17:11 PM »

Boy, that unit is really belchin out the smoke!
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~Randy~
Red
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« Reply #33 on: May 11, 2010, 01:14:23 PM »

If anyone is interested here is some info. I just ran the VLR main from the main yard to the end of line point. There are a number of subs and branches off the main that are not recorded in this data.

Volunteer Line Track info

Dison Yard MP-0 (at the yard limit sign)
Coal Creek Industrial Park Switch-.20
Coal Creek Bridge-.653
Ryan Valley Bridge -.411 (Need a pusher from here to the Wye)
Bridge-1.963
North Pusher Siding Switch-2.622
Bridge-2.660
Bridge-2.844
Bridge-3.166
Tunnel-6.575
Bugtussel Siding Switch-7.693
Bugtussel-7.857
Tunnel-8.708
Bridge-10.428
Bridge-11.710
Bridge-13.430 (work on grade)
Pusher siding-15.720 (build by signal)
Double Track Switch-16.012 (Double Track Ends)
Tunnel-20.140
Bridge-22.523
Bridge-23.596
Bridge-24.628
Bridge-24.751
Bridge-28.700
Bridge-29.127
Bridge-29.351
Bridge-31.538
Bridge-32.110
Tunnel Switch-34.257
Tunnel-34.530
Tunnel-34.806
Tunnel-35.423
Tunnel Switch-35.610
MOW Siding Switch-38.768
MOW Siding Switch-38.025
Bridge-39.949
Bridge-40.611
Bridge-41.309
Bridge-41.737
Dutch Valley Yard Switch-43.625
Dutch Valley Subdivision Switch-43.895
Double Track Switch-46.255
Bridge-51.100
Tunnel-51.280
Double Track Switch-52.940 (End Double Track)
Bridge-55.441
Bridge-58.043
Bridge-59.019
Bridge-60.175
Bridge-60.925
Bridge-61.801
Bridge-62.981
Bridge-64.5287
Mine Spur Switch-64.786
Bridge-65.586
Bridge-66.484
Bridge-66.630
Bridge-66.776
Bridge-67.830
Double Track Switch-68.075
Bridge-68.370
Tunnel-68.507
Minersville Subdivison Switch-68.750
Bridge-68.785
Turtle Town Yard Limits-69.00
Turtle Town Yard Limits-69.606
Bridge-71.036
Double Main/Mine Branch Line Switch-73.186
Bridge-73.812
Tunnel-73.914
Beachgrove-75.138
Beachgrove Subdivision Switch-75.538
Bridge-75.675
Bridge-78.239
Mine Branch Line Switch-78.372
Mine Branch Line Switch-80.762
Brownsflat Power Plant Switch-82.161
Brownsflat Power Plant Switch-82.448
Brownsflatt Power Plant Switch-82.761
End of Line/Termination of Tracks-84.137

It should give a number of hours of work for anyone looking to really dive into it.
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Hardhat
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« Reply #34 on: May 12, 2010, 06:19:24 PM »






Red, you should fix that turnout. Overall it looks pretty good.  Wink
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Red
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« Reply #35 on: May 13, 2010, 03:05:36 PM »

Just redid this town about 2 hours ago, but am pretty stoked about how it is looking and feeling. The town is near a large national forest area where many go to camp and what not. It had adapted over time to support a tourist economy and not so much based on coal.

A yard set is setting out four cars from the yard to a siding for the southbound train to pick up without having to stop in the yard.















Still some fine details to work in and small adjustments but I really like how it feels.
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Red
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« Reply #36 on: May 13, 2010, 09:18:03 PM »

It is a late night for this crew as they come across Stewartville still going loud late in the night. After going up north and picking up a cut of empties at a storage yard they are headed to NEMCO#77 to wait to load before heading back south to Dison Yard.

Slowly going through town at 5mph, the thunder from the engines and the clang of the bell works well at getting the attention of those around.




















This will be the last shots for a bit, time to go back to work..
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lsstaten
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« Reply #37 on: May 14, 2010, 01:02:14 PM »

nice looking route
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