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Train Simulation => Screenshots => Topic started by: Dermmy on January 29, 2010, 10:03:15 AM

Title: EK T(h)ree
Post by: Dermmy on January 29, 2010, 10:03:15 AM
I thought I should stop spamming the USA Pics thread...  :hijacked:

Anyway - Leatherwood Junction at the east end of Dent Yard in EK2 and EK3....

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_153.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_154.jpg)

That's better...

Andy :)

Title: Re: EK T(h)ree
Post by: 22alpha on January 29, 2010, 10:35:48 AM
Spam away my friend!  This is the only kind of spam I like!  Seriously though, excellent shots.  Huge difference between the two, and a neat feature to take before and after shots of an area you're working on.

Mike
Title: Re: EK T(h)ree
Post by: jadebullet on January 29, 2010, 02:04:22 PM
Man I love how that route is looking.
Title: Re: EK T(h)ree
Post by: Tyler Bishop on January 29, 2010, 02:10:00 PM
want.
Title: Re: EK T(h)ree
Post by: Zorronov on January 29, 2010, 02:39:00 PM
Love it!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: jadebullet on January 29, 2010, 03:39:31 PM
What version of TRS are you running by the way?
Title: Re: EK T(h)ree
Post by: Dermmy on January 29, 2010, 04:19:57 PM
What version of TRS are you running by the way?

Same ol' same ol' - I build in TRS04 because i can find the content and I run it and take the screenshots in TRS06 cause it runs slightly better, I think the lighting is better, but mostly 'cause I can turn the headlights on!  I have TRS09 but Trunda's trees suffer abominably from the alpha thing, it truly looks 'orrible even in compatibility mode.  Hopefully SP3 or 4 addresses the issue.  Don't have 10 (yet), may get it later...

And thanks everyone for the comments :)

Andy
Title: Re: EK T(h)ree
Post by: Zorronov on January 29, 2010, 04:56:18 PM
As you've probably noticed, I use Trunda's trees as well...some of jankvis' ones too.  But...hey...we've got Speedtrees now right?   :badumtish:

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: jadebullet on January 29, 2010, 05:11:10 PM
Auran's version of speedtree is great... for reenacting the Ents from Lord of the Rings.

But I digress. That looks great Dermmy. It is definitely my kind of route, coal haulin'. Once it is out, I might be tempted to run some Western Maryland on it. (I run the old one from time to time btw.)
Title: Re: EK T(h)ree
Post by: Campbell5149 on January 29, 2010, 06:51:40 PM
Auran's version of speedtree is great... for reenacting the Ents from Lord of the Rings.

But I digress. That looks great Dermmy. It is definitely my kind of route, coal haulin'. Once it is out, I might be tempted to run some Western Maryland on it. (I run the old one from time to time btw.)
Excellent work dermmy. I can't wait to see more!

and alex, that route's meant for Big Blue!!  :P
Title: Re: EK T(h)ree
Post by: jadebullet on January 29, 2010, 08:33:57 PM
Yeah, I know, I will run CR on it too.
Title: Re: EK T(h)ree
Post by: Red on January 29, 2010, 10:41:27 PM
Looks great! Is there a tentative release date just yet?
Title: Re: EK T(h)ree
Post by: ALCOHolic on January 30, 2010, 05:39:49 PM
Alex's idea of running Western Maryland is piling 10 BL2s at the point of a coal drag. :P
Just messin' Alex. :)
Title: Re: EK T(h)ree
Post by: jadebullet on January 30, 2010, 05:49:57 PM
Yeah, that would go over great. Nothing like a pull apart being in the center of a locomotive, lol.

Nah, more like a BL2 and a slug. Just because I was planning on running BL2s on it... :wtfdavidblaine:
Title: Re: EK T(h)ree
Post by: Dermmy on February 02, 2010, 09:50:29 AM
Looks great! Is there a tentative release date just yet?

Ah Red - you kill me :)

Not 'soon'...

(http://checkrail.com/images/Trainz/ek3/ek3_156.jpg)

Andy

Title: Re: EK T(h)ree
Post by: Red on February 02, 2010, 01:19:35 PM
Maybe I'l drag my feet on the VLR and just use yours..lol

Looks awesome for sure.
Title: Re: EK T(h)ree
Post by: VGN903 on February 02, 2010, 03:50:28 PM
What Rail are you using there?
Title: Re: EK T(h)ree
Post by: Dermmy on February 02, 2010, 04:35:05 PM
Still MP Low Poly Wood plus a couple of custom variations on it.  Swapping it out for something else goes on and off the to-do list. The track used should be a grey ballast, not red but there is a lot of red ballast ground texture I would need to re-do, and since I put ballast texture first and other textures over it replacing the red is not just a case of zipping along the track with a grey ballast texture.  It would be a big job.  Another vote against a change is that on this route almost the only view available because of the trees is along the line of the track and I have real issues with the appearance of any LOD track when looking along the line.  Also chunky mesh is almost free graphics load.  So it might get changed, but probably won't.  Which is a long answer to a short question...

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on February 03, 2010, 08:41:38 PM
A couple from the curves just west of Dent Yard...

(http://checkrail.com/images/Trainz/ek3/ek3_160.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_157.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: Mikeski on February 03, 2010, 10:00:09 PM
That last shot of the L&N Fs is absolutely beautiful Andy!  I loved EK without the trees so you can't imagine my reaction when I saw it with trees.  Keep up the great work!
Title: Re: EK T(h)ree
Post by: MarvinMartian on February 03, 2010, 10:03:20 PM
Stunning pics Andy.  Wished I had a quarter of your route-building talent.   :notworthy:
Title: Re: EK T(h)ree
Post by: AceArmand12 on February 04, 2010, 12:01:59 AM
freakin awesome pics Andy...

Title: Re: EK T(h)ree
Post by: Dermmy on February 04, 2010, 02:42:29 AM
Thanks guys - I really like the one at the top of this page.  Click here (http://checkrail.com/images/Trainz/ek3/ek3_156a.jpg) for a 1600 wide version :)
Title: Re: EK T(h)ree
Post by: The Vezman on February 04, 2010, 02:56:15 AM
Damn Andy... Can't wait to try this out for size! You have an amazing talent sir, that you should be very proud of.
Title: Re: EK T(h)ree
Post by: Zorronov on February 04, 2010, 03:11:16 AM
I love it Andy!  One little bitty tiny suggestion...to give it a bit of variety...mother nature does that...occasionally leave a hole in the tree cover up on the hills, and put some rocky ground, bushes, dirt, or whatever strikes your fancy there.  It doesn't have to be much...just enough to give it a little extra realistic touch.  It will take it to the next level.  Keep it up.  It's going great!

Cheers,
Fred

P.S.  I have pics for a guide, so that is a bit of a cheat.  With this route...you can just use your imagination.
Title: Re: EK T(h)ree
Post by: TasteOfIrony on February 04, 2010, 03:15:25 AM
hole in the tree cover up on the hills


Up here in Canada thats usually because of clear cutting. But I'm not sure you guys do the same down there.
Title: Re: EK T(h)ree
Post by: Zorronov on February 04, 2010, 03:27:36 AM
It's not because of clear cutting here.  It's just that there are rocky outcrops and such where trees don't grow...just a natural phenomenon. 

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Backyard on February 04, 2010, 07:49:48 AM
 O0 ...clear cut because someone found a strung-out tree-pruner on meth to do his yard on the cheap...that happens in KY. :music:
Title: Re: EK T(h)ree
Post by: Dermmy on February 05, 2010, 07:27:51 AM
I finally took a screenshot that fits!

(http://checkrail.com/images/Trainz/ek3/ek3_162.jpg)

This one doesn't...

(http://checkrail.com/images/Trainz/ek3/ek3_163.jpg)

JR's new Conrail SD40-2 leads a pair of GP38-2s and an SD60 westwards through Dent.

Andy ;)
Title: Re: EK T(h)ree
Post by: 22alpha on February 05, 2010, 10:52:23 AM
Wow.  I wasn't sure about that CR skin, but this just made me feel all better about it.  Stunning.

Mike
Title: Re: EK T(h)ree
Post by: s-driver on February 05, 2010, 11:27:15 AM
Very nice.  Just one question.  Why is that car at the grade crossing parked in the wrong lane or is he trying to run the gates?

Bill
Title: Re: EK T(h)ree
Post by: Ferrous on February 05, 2010, 12:39:10 PM
Sexy.  :rockon:
Title: Re: EK T(h)ree
Post by: CommanderHobo on February 05, 2010, 03:35:52 PM
Wow, great pictures. Love the father and son at the crossing.  :)
Title: Re: EK T(h)ree
Post by: Dermmy on February 05, 2010, 04:31:57 PM
@ Mike: Absolutely nothing wrong with that skin.  Love the faded blue.

@  Bill : Trick of the light!  Honestly, the car is exactly where it should be but because of the slight grade on the road it sits at about +0.20 which gives just enough parallax in that low angle to make it look farther across.

@ Everybody else:  Thanks :)

Andy...
Title: Re: EK T(h)ree
Post by: railman89 on February 09, 2010, 05:53:38 PM
Are those signals and gantries custom created for the route? Or can they be downloaded somewhere? They look great and would work well on a couple of projects of mine.

Also awesome job on the route. I grew up with CR and coal trains. It looks great.
Title: Re: EK T(h)ree
Post by: Hardhat on February 09, 2010, 06:05:31 PM
The signals are called Safetran Signals located here -------> http://www.jointedrail.com/index.php?option=com_content&view=article&id=61&Itemid=83
Title: Re: EK T(h)ree
Post by: Dermmy on February 14, 2010, 08:14:16 AM
Another 'before and after' - looking east from Fusonia Depot:

(http://checkrail.com/images/Trainz/ek3/ek3_167.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_168.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: Hardhat on February 14, 2010, 12:06:03 PM
looks very awesome Andy. Keep up the good work!  :clap:

+1
Title: Re: EK T(h)ree
Post by: Campbell5149 on February 14, 2010, 06:03:31 PM
(http://i173.photobucket.com/albums/w59/campbell5149/WebImLovinItMcDs_Print.jpg)
Title: Re: EK T(h)ree
Post by: 22alpha on February 14, 2010, 09:50:33 PM
Hell yes, and +1 for the McDonalds quote...

Mike
Title: Re: EK T(h)ree
Post by: Dermmy on February 16, 2010, 09:20:15 AM
No point posting this in a scroll-free zone so click the thumb for a 1600 x 675 of the new Red Star truck-dump loadout at Fusonia....

(http://checkrail.com/images/Trainz/ek3/ek3_171_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_171.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: KiwiRail on February 16, 2010, 09:52:03 AM
*sex*

nuff' said
Title: Re: EK T(h)ree
Post by: Ferrous on February 16, 2010, 10:47:31 AM
nuff' said
Title: Re: EK T(h)ree
Post by: 22alpha on February 17, 2010, 03:14:04 PM
Andy you are an animal.  That's just crazy...

Mike
Title: Re: EK T(h)ree
Post by: The Vezman on February 17, 2010, 03:41:33 PM
FEELS GO GOOD AROUND MY...

(http://hostthenpost.com/uploads/0e1c6000391528d0a5e2939dbb6243b7.png)

In all seriousness. This route is looking pretty much badass.
Title: Re: EK T(h)ree
Post by: Dermmy on February 18, 2010, 04:10:33 AM
(http://checkrail.com/images/Trainz/ek3/ek3_172_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_172.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: domo_rails on February 18, 2010, 10:55:45 AM
Great shot Andy.
What are your settings for Trainz to have your shots turn out so sharp?
Title: Re: EK T(h)ree
Post by: Dermmy on February 18, 2010, 04:06:10 PM
All Trainz sliders maxed, 9800GTX 512Mb set to override application settings at Anisotropic 4x and Anti-aliasing 8x.  jpg saved at 90%.

Getting that close is just a bit cruel, but there was something about that shot I really liked...

Andy :)
Title: Re: EK T(h)ree
Post by: domo_rails on February 18, 2010, 04:27:06 PM
Wow, same card as me. I think my settings are higher on Anisotropic and Anti-aliasing, I do not remember.

Good shots none the less.
Title: Re: EK T(h)ree
Post by: Dermmy on February 23, 2010, 07:46:06 AM
(http://checkrail.com/images/Trainz/ek3/ek3_175_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_175.jpg)
Title: Re: EK T(h)ree
Post by: Hardhat on February 23, 2010, 07:51:22 AM
that is so awesome dermmy  ;)
Title: Re: EK T(h)ree
Post by: Dermmy on March 18, 2010, 10:22:57 AM
Well it works in TS2010-SP2 with hardly an Alpha problem in sight.  Colours are a fair bit different, it's a tad too sharp and there is something very unfamiliar about the perspective.  But it works.....

(http://checkrail.com/images/Trainz/ek3/ek3_181.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_182.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_178.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_179.jpg)

Do 'Speedtrees' appear at random - I spotted just one along the way, bare branches waving in the wind???

Andy :)
Title: Re: EK T(h)ree
Post by: gfisher on March 18, 2010, 11:37:33 AM
I recall hearing that Auran screwed up and installed some speed trees with duplicate kuid numbers such that if the original object is present a speed tree will be substituted for it.
Title: Re: EK T(h)ree
Post by: VGN903 on March 18, 2010, 12:09:01 PM
Yeah they decided to replace some items with speedtrees also. Not sure what went into the decision making on it but I know they obsoleted some trees and made them speedtrees.  I love 10 but sure not a fan of speedtree.  BTW what trees are those that your using Dermmy?
Title: Re: EK T(h)ree
Post by: s-driver on March 18, 2010, 12:25:02 PM
HOLY COW! (That's a cow with alpha problems if you didn't know ;) )  I have TS2010 but haven't had a chance to do any playing around in it other than a few quick tests but DAMN that looks good. (shoot. still no drooly faces) :rockon:
Title: Re: EK T(h)ree
Post by: jadebullet on March 18, 2010, 03:40:46 PM
Huh, so you can now use the (in my mind) superiors alpha trees in native mode in 2010?
Title: Re: EK T(h)ree
Post by: Dermmy on March 18, 2010, 05:04:38 PM
@ Jade: Nobody said nothing about Native - that's 'Compatibility' Mode.

@st: Trunda's trees from http://www.greenery.name/mstsgcz/mstsgd.htm?trainz,1
Title: Re: EK T(h)ree
Post by: jadebullet on March 18, 2010, 05:37:04 PM
LOL, thought so.
Title: Re: EK T(h)ree
Post by: VGN903 on March 18, 2010, 05:55:52 PM
Thanks dermmy. Yeah They stayed with the change to alpha handling in native but made compatibility much better I think than 09.
Title: Re: EK T(h)ree
Post by: Dermmy on March 19, 2010, 07:14:33 AM
Alpha handling is infinitely beter than 09.  In 09 the route was unworkable, but with the new service pack...

(http://checkrail.com/images/Trainz/ek3/ek3_184_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_184.jpg)

Click for a 1600 x 675

Andy :)

Title: Re: EK T(h)ree
Post by: VGN903 on March 19, 2010, 11:29:25 AM
Damn that looks nice. I have been using a lot of Jankvis's new payware trees up close to the tracks and then some older much lower poly ones for the forests on the hills but I think I may look at changing to those trees at least for the forests.
Title: Re: EK T(h)ree
Post by: Dermmy on March 24, 2010, 05:30:41 AM
500 posts, apparently representing 5 days, 1 hour and 30 minutes of my life.......

(http://checkrail.com/images/Trainz/ek3/ek3_186_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_186.jpg)

Not all wasted time though  :cheers:

Andy...
Title: Re: EK T(h)ree
Post by: jadebullet on March 24, 2010, 05:55:17 AM
Just wondering, does that strobe on that lead unit flash?
Title: Re: EK T(h)ree
Post by: Dermmy on March 24, 2010, 07:30:07 AM
Yep - Keypad #1 iirc....
Title: Re: EK T(h)ree
Post by: jadebullet on March 24, 2010, 01:36:10 PM
Okay, that is just cool. Now I wish that I had some cash, lol.
Title: Re: EK T(h)ree
Post by: RailRunner154 on March 26, 2010, 11:15:14 PM
Sweet pics! Like the route too.  :)
Title: Re: EK T(h)ree
Post by: Dermmy on March 28, 2010, 07:54:29 AM
JointedRail's splendid new ex-SBD SD50s at Dent West...

(http://checkrail.com/images/Trainz/ek3/ek3_189_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_189.jpg)
Title: Re: EK T(h)ree
Post by: 22alpha on March 28, 2010, 11:15:06 AM
That's just ridiculous.  I keep going to your site Andy and looking at all the screenshots, it's unreal the quality you are able to get in these shots.  You really make this stuff stand out....  Thanks!

Mike
Title: Re: EK T(h)ree
Post by: DelmarvaFan on March 30, 2010, 07:11:29 AM
Looking so impressive, Andy!


+1


- David ;)
Title: Re: EK T(h)ree
Post by: Dermmy on March 30, 2010, 08:31:42 AM
Thanks David, Mike.

(http://checkrail.com/images/Trainz/ek3/ek3_191.jpg)

Andy...

Damn - just noticed the ditch lights, I wish either they stayed on, or I could set up a screenie faster :(
Title: Re: EK T(h)ree
Post by: ALCOHolic on March 30, 2010, 10:39:00 PM
Andy,
You have set the bar for screenshot standard in the past. This one, Raises it again. Epic... Just Epic...
+1.
Title: Re: EK T(h)ree
Post by: 007007 on April 01, 2010, 03:10:26 PM
Damn - just noticed the ditch lights, I wish either they stayed on, or I could set up a screenie faster :(

Just turn the bell on and off again.  That should keep them on for a little bit! 

Looks SEXYYY!!!
Title: Re: EK T(h)ree
Post by: killahvocabz on April 01, 2010, 03:17:23 PM
damn andy thats a nice ass route.
Title: Re: EK T(h)ree
Post by: 22alpha on April 01, 2010, 03:29:07 PM
Wow.  What else can I say?  Just wow.

Mike
Title: Re: EK T(h)ree
Post by: Campbell5149 on April 01, 2010, 04:31:07 PM
once again, "we be lovin it"  O0
Title: Re: EK T(h)ree
Post by: Dermmy on April 02, 2010, 11:12:51 AM
I promise this is the last shot over the fence at Viper, but this tracking cam is my favourite camera location on the route so far.  1600 x 900 - too big??

(http://checkrail.com/images/Trainz/ek3/ek3_196_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_196.jpg)

Surveyor shot about half way up the hill between Viper and Jeff...

(http://checkrail.com/images/Trainz/ek3/ek3_194_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_194.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: srr89 on April 02, 2010, 08:25:30 PM
 :jawdropping: x100

Excellent job!!
Title: Re: EK T(h)ree
Post by: socalwb909 on April 02, 2010, 08:29:09 PM
NICE!!! looks like a fun grade! put some JR locos on there and turn it up!
-Joe
Title: Re: EK T(h)ree
Post by: Zorronov on April 03, 2010, 12:20:01 PM
Lookin' better all the time, Andy.

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Dermmy on April 05, 2010, 08:59:17 AM
Eastbound passing Jeff Depot...

(http://checkrail.com/images/Trainz/ek3/ek3_197_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_197.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: socalwb909 on April 05, 2010, 09:35:59 AM
-Dermmy: what is that crossing board called if you dont mind me asking? next to the whistle sign. and can i find it on the dls?

-Nice shot too! You amaze me!

-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on April 05, 2010, 09:52:25 AM
It's one of a series of grade crossings made l-o-o-o-ng time ago by Weevil - search the DLS for 'ProXing'...

Andy :)
Title: Re: EK T(h)ree
Post by: socalwb909 on April 05, 2010, 11:05:21 AM
-oh ok i've seen these. i've been looking for a "trackside accessory" type one. one that just snaps to any piece of track!

-Joe
Title: Re: EK T(h)ree
Post by: Campbell5149 on April 05, 2010, 03:02:04 PM
Andy you an artist of trainz. thats a gorgeous shot.
Title: Re: EK T(h)ree
Post by: Dermmy on April 07, 2010, 09:13:27 AM
Passing Jeff Depot...

(http://checkrail.com/images/Trainz/ek3/ek_header_jeff.jpg)

...and the east end of the completely rebuilt Jeff Yard....

(http://checkrail.com/images/Trainz/ek3/ek3_199.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on April 08, 2010, 07:50:45 AM
200th published screenshot from EK3...

(http://checkrail.com/images/Trainz/ek3/ek3_200_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_200.jpg)

... taken passing the new version of Kentucky Prince Carr Fork #1 loadout.

Andy :)

Title: Re: EK T(h)ree
Post by: 22alpha on April 08, 2010, 10:11:36 AM
Congrats on number 200!  Beautiful shot!

Mike
Title: Re: EK T(h)ree
Post by: Zorronov on April 08, 2010, 06:18:17 PM
Yes...very nice indeed!   :)

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: actionhank on April 08, 2010, 06:52:21 PM
Now that's a route i could easily drive around for hours on.
Looks fantastic!
Those screen shots are so perfectly done.
Title: Re: EK T(h)ree
Post by: socalwb909 on April 08, 2010, 07:58:11 PM
-i'm lovin' those last 2 pic esp. the first one! i've been having fun on the clovis!!!

-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on April 14, 2010, 11:23:54 PM
JR power crossing Open Door Road at Cornettsville Ky...

(http://checkrail.com/images/Trainz/ek3/ek3_202_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_202.jpg)

Andy :)

Title: Re: EK T(h)ree
Post by: killahvocabz on April 15, 2010, 12:13:43 AM
damn thats a nice pic.
Title: Re: EK T(h)ree
Post by: CNRAIL on April 15, 2010, 01:15:33 AM
wow, just absolutely awesome job Andy!
Title: Re: EK T(h)ree
Post by: Zorronov on April 15, 2010, 04:56:00 AM
Keeps getting better and better, Andy!   O0

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: NS_37 on April 15, 2010, 01:59:19 PM
Just wondering, does that strobe on that lead unit flash?

just noticed... no that tiny light does not function. that is the APU failure light, i.e it only comes on if something is wrong. it isnt a normal use strobe.


the screenshots look great... i cannot wait to run this route.
Title: Re: EK T(h)ree
Post by: 22alpha on April 15, 2010, 06:28:15 PM
it only comes on if something is wrong. it isnt a normal use strobe.

On CSX it is.... ;)

Mike
Title: Re: EK T(h)ree
Post by: Dermmy on April 16, 2010, 09:42:17 AM
Thanks guys...

A couple of westbounds on Carr's Fork.

Passing Kentucky Prince...
(http://checkrail.com/images/Trainz/ek3/ek3_204_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_204.jpg)

...and entering Jeff Yard.
(http://checkrail.com/images/Trainz/ek3/ek3_206_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_206.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on April 16, 2010, 12:48:41 PM
This is getting out of hand, I really don't want to ask "Are we there yet" but its getting close......    :poke:   

Mike
Title: Re: EK T(h)ree
Post by: Campbell5149 on April 17, 2010, 01:55:40 AM
top notch stuff andy!!!  :D
Title: Re: EK T(h)ree
Post by: Dermmy on April 21, 2010, 06:36:00 AM
Thanks guys - I'm loving this route revision better than anything I have ever done for Trainz.  Well most of the time I'm loving it.  It took about three weeks of on-and-off frustration to get the new double-track main through the interlocking at the east end of Jeff Yard with an arrangement that I liked visually and the AI could cope with.  Anyway after too many late nights, exhausting my total repertoire of bad language and draining a couple of bottles of Scotch, here is the result...

(http://checkrail.com/images/Trainz/ek3/ek3_208.jpg)

Sorry about the crappy light, I shoulda set this one up for afternoon.  It took four slips - three doubles and a single - to get an arrangement that the AI liked for all possible paths through the junction complex. Setting those levers manually is gonna be a headache, but the AI copes admirably.  The double main line curves sharply out of the east end of the yard with the Carrs Fork Branch heading off straight ahead,  This is complicated by the entry to Coal Ridge Fuel's 'Jeff Tipple' and the need for a double-ended caboose track accessible from all three yard tracks plus the Carr's Fork track - about half the loadouts on the Fork require shoving platforms for back-up moves.  I also wanted a loco service track in the yard.  The real Jeff never had one (Hazard is just 10 minutes down the line) but what the heck, I like small loco service areas.  Anyone offended by it's inclusion will find that the 'Object Delete' key in Surveyor is easily mastered!  The various tracks in the screenshot show Westbound empties arriving on the Main, a couple of Geeps standing on the refuel track and a switcher meandering down the track from Jeff Tipple on the far left.  The tower operator has come out to wave the switcher thru the interlocking.  A row of shoving platforms can just be made out on the track between the switcher and the two Geeps.  Carrs Fork is the shiny track line alongside the loco service spur.

A comparison shot of the same area in EK2...
(http://checkrail.com/images/Trainz/ek3/ek3_207.jpg)
... better! :)

The loco service track clinging to the side of the high embankment...
(http://checkrail.com/images/Trainz/ek3/ek3_210.jpg)

Those old water cranes need to go in favour of a couple of standpipes and hoses, and the ATSF logo on the tank annoys the crap outa me, but its a nice model otherwise.  Also that electric lever needs flipped to the other side of the tack.  Why do I never notice this stuff till I post the shot?

Anybody who want to make some new CSX cabeese (preferably boarded up) has my blessing...

Andy :)
Title: Re: EK T(h)ree
Post by: socalwb909 on April 21, 2010, 07:00:41 AM
-WoW! You make me not even want to post my shots! Awesome! And I've always liked the before and after photos! Like to see that on the next section of Clovis... if there is anything that needs changing lol!
-Joe
Title: Re: EK T(h)ree
Post by: kingstonflyer on April 21, 2010, 07:32:49 AM
Hi Andy,
Your trackwork is nothing short of shithot.
I hope to achive your standards one day :)
may i get the Kuid of the interlocking tower off ya for a future project,I think I did have it once but lost with last PC crash :music:
thanks
Andrew.
Title: Re: EK T(h)ree
Post by: Dermmy on April 21, 2010, 07:49:55 AM
Thanks Guys :)

The signal cabin is George's, at USLW here (http://www.uslw.net/downloads.php?action=view&id=263).

Andy
Title: Re: EK T(h)ree
Post by: Zorronov on April 21, 2010, 11:21:03 AM
Great stuff, Andy!  More...more!

Cheers,
Fred 
Title: Re: EK T(h)ree
Post by: ALCOHolic on April 21, 2010, 03:01:07 PM
^^ What he said! ^^  :o  :notworthy:
Title: Re: EK T(h)ree
Post by: RiverRun on April 21, 2010, 03:31:10 PM
Very nice!
Title: Re: EK T(h)ree
Post by: Dermmy on April 21, 2010, 06:23:25 PM
Take2 on the loco service area, still including the crappy lighting...

(http://checkrail.com/images/Trainz/ek3/ek3_211.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on April 21, 2010, 10:40:47 PM
Love the service area, proto or not, its a sweet addition.  The trackwork looks amazing on this upgrade, love that interlocking.

Mike
Title: Re: EK T(h)ree
Post by: Hudson2640 on April 21, 2010, 11:25:01 PM
Everything Derrmy works on turns into epic win. Great job.
Title: Re: EK T(h)ree
Post by: ALCOHolic on April 22, 2010, 03:30:06 AM
Andy,

Your master craft is like my Grandmother's cooking. She can take a dirty old shoe, and make it the best damn thing you've ever eaten in your life.
Yourself, George, and Fred, are literately the masters of trainz, in the amount of skill all three have. Don't get me wrong, there are people climbing the ranks ( So-cal Joe comes to mind  ;) ) But I have yet to find someone who can top your work.

I eagerly await the next installment.
Title: Re: EK T(h)ree
Post by: kingstonflyer on April 23, 2010, 07:05:33 AM
Thanks Guys :)

The signal cabin is George's, at USLW here (http://www.uslw.net/downloads.php?action=view&id=263).

Andy

Cheers Andy!!
I'm going to have to get down on some CSX ,Chessie,C&O,B&O,L&N,Conrail maybe some NS ohh ohh maybe some Southern power to grace the rails of this fine looking project,
keep trucking good buddy!! 
Title: Re: EK T(h)ree
Post by: Dermmy on April 26, 2010, 05:44:57 AM
Thanks for all the wonderful comments, helps keep me going!

Defiance KY, deep in the hollers on the Carrs Fork Branch, before and after:

(http://checkrail.com/images/Trainz/ek3/ek3_212_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_212.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_213_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_213.jpg)

... and one from what was always one of my favourite screenshot spots on EK2, the grade crossing just west of Defiance:

(http://checkrail.com/images/Trainz/ek3/ek3_215_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_215.jpg)

(bit of ground level tweaking still to do!)

Andy :)
Title: Re: EK T(h)ree
Post by: socalwb909 on April 26, 2010, 05:52:03 AM
-very nice as usual. you make me not want to build anymore cause you set the standards too high lol!
-i'm curious on a couple of things. how are your frame rates in your most dense areas? and how much time to you put out on looking up assests on the dls or websites or just in your list in-game?
-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on April 26, 2010, 06:45:20 AM
-very nice as usual. you make me not want to build anymore cause you set the standards too high lol!
Joe you gotta look at the EK2 pics, that's where i was a couple of years ago.  When I did it I though it was badass - wrong about the ass lol !

-i'm curious on a couple of things. how are your frame rates in your most dense areas?
Unbelievably good!  It runs smooth and stall-free through Jeff and Defiance, which are the highest density areas on the route so far. Hazard will be the challenge, town, large yard, lots of trees...


and how much time to you put out on looking up assets on the dls or websites or just in your list in-game?
I look through all the new assets on the DLS every night or two and d/l anything that looks like I might use it.  Then I look at it in-game and delete most of it.  I have a fair stock of content I know I like and I can find most of it fairly quickly.  If I can't find it in the menus the quickest way to find it is load up a route where i have used it before and ID it that way, quicker than going thru the menus...

Andy :)
Title: Re: EK T(h)ree
Post by: socalwb909 on April 26, 2010, 06:23:57 PM
-ya, sounds like me in a way. i have my share of content and routes i look through, to get ideas. like how certain areas are setup and what items were used!
-(cant believe i have over 17 hours already just on this forum lol)
-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on April 28, 2010, 10:50:41 AM
Defiance, Kentucky - again....

(http://checkrail.com/images/Trainz/ek3/ek3_217_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_217.jpg)

I gotta do a legit Conrail route, I love these blue skins.

Andy :)

Title: Re: EK T(h)ree
Post by: RRFoose on April 28, 2010, 01:28:35 PM
Absolutely SWEET!
Title: Re: EK T(h)ree
Post by: Dermmy on April 30, 2010, 10:07:24 AM
Conrail again - sorry!

(http://checkrail.com/images/Trainz/ek3/ek3_220_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_220.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: s-driver on April 30, 2010, 12:36:58 PM
Nothing wrong with Conrail Andy.  Or your screen shot for that matter.  Now if it was CSX then it might be a different story. ;)  I can't wait to run on this route.

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on May 04, 2010, 10:01:24 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_225.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on May 06, 2010, 10:23:47 AM
Cab view approaching Jeff Yard on the Carr's Fork Branch...

(http://checkrail.com/images/Trainz/ek3/ek3_226.jpg)

Andy
Title: Re: EK T(h)ree
Post by: 22alpha on May 06, 2010, 10:28:47 AM
Great stuff!!  We can never have enough Conrail, in fact I have another small pile of CR stuff I am sitting on....  Love these shots.

Mike
Title: Re: EK T(h)ree
Post by: TasteOfIrony on May 06, 2010, 01:31:46 PM
All these shots are pure, win.
Title: Re: EK T(h)ree
Post by: Zorronov on May 09, 2010, 03:20:53 AM
Great stuff!!  We can never have enough Conrail...
Mike

Cool!  I've got some too...stay tuned sports fans... ;)

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Dermmy on May 11, 2010, 12:10:33 PM
More Big Blue would be wonderful, more grey and yellow would be awesome!

I really like this one of a lone switcher drifting over a grade crossing right out near the end of the Stacey Branch on a perfect summers afternoon...

(http://checkrail.com/images/Trainz/ek3/ek3_227_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_227.jpg)

Andy ;)
Title: Re: EK T(h)ree
Post by: VGN903 on May 11, 2010, 12:18:46 PM
Great shot!!!
Title: Re: EK T(h)ree
Post by: 22alpha on May 11, 2010, 09:15:28 PM
More Grey and yellow is certainly in the works.  I have some shots up here soon.

Mike
Title: Re: EK T(h)ree
Post by: Dermmy on May 12, 2010, 06:42:08 PM
Great news Mike :)

(http://checkrail.com/images/Trainz/ek3/ek3_229_thumb.jpg) (http://checkrail.com/images/Trainz/ek3/ek3_229.jpg)

Andy...
Title: Re: EK T(h)ree
Post by: Zorronov on May 12, 2010, 07:28:43 PM
Nice!   :)

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Red on May 12, 2010, 08:49:21 PM
Andy dude you are the master. I am not sure what happens more when I see your shots, weather I want to stop the VLR or work harder to make it better..lol

Awesome as always.

In your new model is there a place to drop coal or is it portaled out still?
Title: Re: EK T(h)ree
Post by: Dermmy on May 12, 2010, 10:24:30 PM
In your new model is there a place to drop coal or is it portaled out still?

Depends!

East Kentucky Power had a generator at Hazard, but it was a fair way west of town.  Plan 'A' was to include Hazard, a fair swag of the westbound main, the power plant and all of the Lotts Creek Branch on EK3.  Plan 'B' is to just get the main far enough past Hazard that a couple of portals can be placed and then do the power plant and Lotts Creek as EK4.  That way i can MAYBE get it release before any DLS changes which may or may not happen in September.  After that I won't introduce any new DLS content on the EK4 bit and no matter what happens everybody can get all the assets.

So probably no power plant on EK3...

Title: Re: EK T(h)ree
Post by: Red on May 13, 2010, 12:14:00 AM
Makes sense man, thanks for the reply. 
Title: Re: EK T(h)ree
Post by: socalwb909 on May 13, 2010, 03:52:48 AM
-still looking good! i love it when you can see elevation changes! the more i keep up on your progress here or at checkrail, the more i think i loose my touch. i need to start taking note again  :stick:

-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on May 14, 2010, 07:47:42 AM
(http://checkrail.com/images/Trainz/ek3/ek3_232_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_232.jpg)

Cabview leaving Vicco westbound with the Montgomery Branch trailing in on the left with the new lead for the Stoker prep plant alongside.

Andy :)
Title: Re: EK T(h)ree
Post by: killahvocabz on May 14, 2010, 04:00:28 PM
man some L&N U30C's would look really good hauling coal on this route.
Title: Re: EK T(h)ree
Post by: Dermmy on May 14, 2010, 06:32:04 PM
Anything L&N would look good.  Apart from Frank Murphy's skins there is almost nothing.  His skins are great, but all the models under them are pretty old and tired.  Backyard did a fair few nice Family Line skins, but that is one scheme (real or model) I could never get my head around, and there is the 'old model' thing again.  I believe Mike has something cooking, and there might also be something coming from RRMods.  While I play the waiting game, CSX and CR rule...

Andy :)
Title: Re: EK T(h)ree
Post by: Red on May 14, 2010, 09:05:49 PM
CSX and CR rule...


Sometimes at the HRR we have to interchange with them and they can be a real PIA. Spent all day waiting for them to come and pic up a cut before. We intersect a very small section of track with them and it is like raising someone from the dead to deal with there too. Actually we could use the old L&N depot in Etowah if they would let us run over their track for a mile or so, but no dice.

The TVR has a much better relationship with NS.
Title: Re: EK T(h)ree
Post by: Backyard on May 14, 2010, 09:23:38 PM
 O0 fmurphy skins are good for the present....he did the sd40 skins as well as the f's, & others...

So let's go to the future!

Thanks for the acKnowledgement of my reskins... there was no offer for the skins I made available to the DLS...they so need re-doing, but what do I do? If I re-upload the skins, do I need to upload the mesh?
Title: Re: EK T(h)ree
Post by: Dermmy on May 20, 2010, 10:59:07 AM
Conrail power backs onto its train after dropping a half-dozen empties at Solo loader on the Montgomery Branch...

(http://checkrail.com/images/Trainz/ek3/ek3_234_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_234.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on May 20, 2010, 01:12:45 PM
Yes good stuff is in the works, here is a short list of what is done, just awaiting mesh changes.

L&N - GP38, SD40-2, C30-7 (These are all in LN paint)

L&N - GP38, c30-7  (These are in FLS paint, sub lettered for LN)

I would like to see someone do a pair of F units on the new Mesh, I just have a hard time with the squished textures.

I also think I may need an temporary copy of EK3 to ensure that they look correct.......  ;)  :poke:

Mike

PS:  Solo loader shot is great, looking mighty fine!

PSS:  Sorry for the Hijack.  Updates will be on the JR section.   :hijacked:
Title: Re: EK T(h)ree
Post by: domo_rails on May 20, 2010, 01:55:30 PM
I would like to see someone do a pair of F units on the new Mesh, I just have a hard time with the squished textures.
;D
Title: Re: EK T(h)ree
Post by: Dermmy on May 20, 2010, 06:37:53 PM
Yes good stuff is in the works, here is a short list of what is done, just awaiting mesh changes.

L&N - GP38, SD40-2, C30-7 (These are all in LN paint)

L&N - GP38, c30-7  (These are in FLS paint, sub lettered for LN)

I would like to see someone do a pair of F units on the new Mesh, I just have a hard time with the squished textures.

I also think I may need an temporary copy of EK3 to ensure that they look correct.......  ;)  :poke:

Mike

PS:  Solo loader shot is great, looking mighty fine!

PSS:  Sorry for the Hijack.  Updates will be on the JR section.   :hijacked:

MIKE- You're my new best friend!!!!!  Hijack the thread anytime - consider it your own in fact!!!!!

Sounds great - better than great - fantasmagoricalistically brilliant in fact!.  Somebody posted shots of an L&N skin on an 'F' a while back - judging from the post above it might've been Domo :)

And like it or not you are already on the list for a look at EK3 once I get Hazard done...

Andy :)
Title: Re: EK T(h)ree
Post by: n8phu on May 20, 2010, 07:09:08 PM
L&n F's.....Hmmmmmm
Title: Re: EK T(h)ree
Post by: csx6900 on May 20, 2010, 07:42:50 PM
Wow.  Epic stuff, Andy.  Almost beyond belief.  I'm almost ashamed to post screenies of my route!

-Evan
Title: Re: EK T(h)ree
Post by: domo_rails on May 20, 2010, 08:57:30 PM
Somebody posted shots of an L&N skin on an 'F' a while back - judging from the post above it might've been Domo :)
No, that wasn't me; but give it a few hours and it just might be...
Title: Re: EK T(h)ree
Post by: Ferrous on May 20, 2010, 09:12:26 PM
That would have been me with the L&N F's.  Not a whole lot has been done on them since, mostly due to college stuffs.

Domo, if you want a headstart, shoot me a PM.  :)
Title: Re: EK T(h)ree
Post by: domo_rails on May 20, 2010, 09:21:10 PM
Thanks for the offer, but I have already custom made the striping and whatnot for the job. Lol, woulda come in use a few hours ago, thanks though!
Title: Re: EK T(h)ree
Post by: domo_rails on May 21, 2010, 01:11:32 AM
Progress....
(http://i917.photobucket.com/albums/ad19/domo_rails/271696c8096b45d1cd30971667ed2b2b.jpg) (http://hostthenpost.com/uploads/271696c8096b45d1cd30971667ed2b2b.jpg)
(http://i917.photobucket.com/albums/ad19/domo_rails/fb8f05860b7bb0942b52d58408c044a8.jpg) (http://hostthenpost.com/uploads/fb8f05860b7bb0942b52d58408c044a8.jpg)
(http://i917.photobucket.com/albums/ad19/domo_rails/db068dd7824c082f8e425b9f78f9d30b1.jpg) (http://hostthenpost.com/uploads/db068dd7824c082f8e425b9f78f9d30b.jpg)
...still work to be done.
Title: Re: EK T(h)ree
Post by: Ferrous on May 21, 2010, 11:58:26 AM
Brilliant!
Title: Re: EK T(h)ree
Post by: Dermmy on May 21, 2010, 06:23:02 PM
...works for me...

:)
Title: Re: EK T(h)ree
Post by: TasteOfIrony on May 21, 2010, 06:47:33 PM
Beauty.
Title: Re: EK T(h)ree
Post by: domo_rails on May 21, 2010, 08:29:39 PM
Thanks guys - I finished them up just in time to get sick again, thankfully Mike is weathering them for me. Then they will join the ranks awaiting mesh mod's from Justin.
[Side grill texture has been fixed, I found the texture from my MSTS 6051. Finally something I made comes in handy.]
(http://i917.photobucket.com/albums/ad19/domo_rails/Trainz/5.jpg?t=1274480696)

(http://i917.photobucket.com/albums/ad19/domo_rails/Trainz/3.jpg?t=1274480730)

(http://i917.photobucket.com/albums/ad19/domo_rails/Trainz/2-1.jpg?t=1274480769)

Crap, I didn't know where to put this post; sorry Andy I didn't mean to commandeer your thread again.
Title: Re: EK T(h)ree
Post by: Backyard on May 21, 2010, 08:42:48 PM
 O0 ...a little road-grime on the undersides & they would be perfect!

A lot of "fresh" F's are coming out with as-new paint jobs...new one's are good, however a platinum sheen of coal dust eventually covered these units.

Just a little brownish-tan mud lightly applied to the undercarriage, as rail-grime or the after-effect of running through snow, etc.

But you don't have to roll the thing in dirt with "clouds" of grime indiscriminately displayed askew!

No doubt about it, these "Old-Reliable" units look great!
Title: Re: EK T(h)ree
Post by: DHayward on May 21, 2010, 11:34:50 PM
Logos and lines look blurry, but who am I to say.  :smirk:
Title: Re: EK T(h)ree
Post by: domo_rails on May 21, 2010, 11:54:58 PM
That's actually prolly the compression of the image, I used photobucket instead of hostthenpost because some users on here thought my high resolution pictures were just too horrifying.
Title: Re: EK T(h)ree
Post by: DHayward on May 22, 2010, 12:06:10 AM
Actually, my bad brotha, I was looking at older pictures. Didn't realize it spilled onto another page.  :blob:
Title: Re: EK T(h)ree
Post by: domo_rails on May 22, 2010, 12:11:23 AM
Actually, my bad brotha, I was looking at older pictures. Didn't realize it spilled onto another page.  :blob:
np, nothing to apologize for. Lol I do that all the time, I post then look back and I missed a whole two pages. The logo's where funky on the first shots, but I redid them thankfully.
 O0
Title: Re: EK T(h)ree
Post by: Dermmy on May 22, 2010, 06:52:24 AM
Crap, I didn't know where to put this post; sorry Andy I didn't mean to commandeer your thread again.

Commandeer away!!!  For stuff like this i can move aside :)
Title: Re: EK T(h)ree
Post by: 22alpha on June 07, 2010, 04:58:42 PM
Well don't move that far aside....   Just doing some trespassing here in your thread......   :music:

Mike
Title: Re: EK T(h)ree
Post by: Dermmy on June 08, 2010, 09:35:14 PM
Well don't move that far aside.... 
Mike

Hi Mike - nah, I haven't gone far, just totally Trainzed out at the moment and having a break.  Not even perusing the forums much.  I have been painting some military miniatures actually, sort of a side-hobby that rears its ugly head from time to time.  Gimme a couple of weeks to get sick of the smell of paint and I'll be back on EK3 with a vengeance...

Andy  :headspin:
Title: Re: EK T(h)ree
Post by: domo_rails on June 08, 2010, 09:47:24 PM
Have you done anything with your model railroad plans lately? I saw your model RR section of your site, I'd follow once you start building your RR.
Title: Re: EK T(h)ree
Post by: 22alpha on June 08, 2010, 10:04:38 PM
Perfection takes time, we can understand that.  We don't have to like it, but we understand it.   :onfire:

Mike
Title: Re: EK T(h)ree
Post by: s-driver on June 08, 2010, 11:08:44 PM
Gimme a couple of weeks to get sick of the smell of paint and I'll be back on EK3 with a vengeance...

Either that or you won't know day from night. :crazy:

Bill
Title: Re: EK T(h)ree
Post by: n8phu on June 10, 2010, 01:33:52 AM
Hey Dermmy, I got a friend that wants to know if she can come over and play on the EK Three...

(http://i489.photobucket.com/albums/rr251/n8phu/Screen_009.png)
Title: Re: EK T(h)ree
Post by: Dermmy on June 10, 2010, 05:43:14 AM
How do you tell if it's a 'she'?  Oh - that's right it's an 'F....' unit!

 :facepalm1:

Love that new smiley!  Your new gf is more'n welcome

Andy :)
Title: Re: EK T(h)ree
Post by: n8phu on June 10, 2010, 11:20:39 AM
Andy,


 Um, I could tell after I  lifted her "Skirts" ..........................

Title: Re: EK T(h)ree
Post by: Dermmy on June 23, 2010, 08:04:34 AM
Bump.


Empties (going in the wrong direction) on the Montgomery Creek Branch...

(http://checkrail.com/images/Trainz/ek3/ek3_235_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_235.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_236_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_236.jpg)

Back at it after about a month lay-off...

Andy :)
Title: Re: EK T(h)ree
Post by: matruck on June 23, 2010, 08:43:32 AM
Really good to see you back in to it Andy,How was the Month off anyway mate.It felt like 6 months from this end LOL.
Cheers Mick. ;)
Title: Re: EK T(h)ree
Post by: 22alpha on June 23, 2010, 10:03:15 AM
Love it!!  Glad to see you back in the saddle again, love these shots.

Mike
Title: Re: EK T(h)ree
Post by: srr89 on June 23, 2010, 10:45:32 AM
These are just priceless....excellent work! :)
Title: Re: EK T(h)ree
Post by: socalwb909 on June 23, 2010, 01:39:45 PM
-nice shots as always andy! that second one we can turn into a banner!  :D glad your back!
-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on June 23, 2010, 06:54:16 PM
that second one we can turn into a banner!
-Joe

Already tried, but didn't like it...

(http://checkrail.com/images/Hotlinks/uslw221.jpg)

And thanks everyone for the comments and the WB...

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on June 23, 2010, 08:03:03 PM
Simply had to go there....

(http://hostthenpost.org/uploads/5c5e4e0075e75d0352081592d8e817c8.jpg)

DYN-O-MYTE

;)

Mike
Title: Re: EK T(h)ree
Post by: socalwb909 on June 23, 2010, 08:36:03 PM
Already tried, but didn't like it...
Andy :)

-try taking the same shot but the train further back! but i like it the way it is, just cuts a little to much off the loco!
-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on June 23, 2010, 09:08:39 PM
Simply had to go there....

;)

Mike

ROFL - used to love that show, which is giving my age away big time lol

:)
Title: Re: EK T(h)ree
Post by: actionhank on June 24, 2010, 05:26:42 AM
I love the look of this map.
Great shots Dermmy!
Title: Re: EK T(h)ree
Post by: Dermmy on June 24, 2010, 10:37:02 AM
WHEEEEEHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!

Emmon's Tipple at Kodac Ky marks the end of the Montgomery Branch, the third and final spur off the Carr's Fork Branch.  I have no idea why, but the Montgomery Branch although only a couple of miles long was an absolute total pain in the fundamental orifice and took about six weeks to sort out.  Anyway it's finished - so I can get back to the EK main at Jeff and head on west towards Hazard.

Acouple of shots from Kodak Coal's Emmon's loadout.  The loadout was long gone by the time these beautiful locos came on the scene, the site is now used for surplus hopper storage for the Charlene flood loader just down the line.  Anyway with a little artistic license...

(http://checkrail.com/images/Trainz/ek3/ek3_239_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_239.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_240_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_240.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: Zorronov on June 25, 2010, 12:34:23 AM
Great stuff, Andy!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: matruck on June 25, 2010, 03:36:50 AM
Cool the Screen saver machine has been turned back on again  :dancing: :dancing: Those locos will be getting an absolute hammering hauling coal when this route is released.Aw-some pics Andy.
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: Dermmy on July 01, 2010, 09:16:38 AM
Entering Jeff Yard off the Buckeye Spur wye...

(http://checkrail.com/images/Trainz/ek3/ek3_242_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_242a.jpg)

Andy ;)

Title: Re: EK T(h)ree
Post by: Zorronov on July 01, 2010, 11:20:00 AM
Beautiful, Andy!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: 22alpha on July 01, 2010, 01:45:12 PM
Unreal, as usual.  Neat perspective with that gantry side on like that.

Mike
Title: Re: EK T(h)ree
Post by: socalwb909 on July 01, 2010, 04:19:32 PM
-nice shot andy. like the look of the grade over by the signal on the left!
-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on July 02, 2010, 08:17:02 AM
Thanks guys :)

-like the look of the grade over by the signal on the left!
-Joe

It looks worse'n it is!  In fact the screenie looks like the grade comes out of a dip, but everything is level back to the signal where it kicks up at about 1.5%, which is steep but not extreme by EK standards....

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on August 19, 2010, 10:01:49 AM
(http://checkrail.com/images/Trainz/ek3/ek3_250.jpg)

Hi guys - back after the longest deepest Trainz funk I have ever suffered, a couple of months where I didn't touch a thing.   Damned near uninstalled the lot actually.  Anyways, I think I am on the up, so back to finishing EK3.

You all know I hate loath and detest TS10.  It looks like sh*t, runs like sh*t etc etc,,,,

WRONG!  I have no idea why, but tonight I fired up 10 out of sheer boredom, hit 'Start' and as I clicked it I spotted the 'Options' button and on a whim thought 'Why not try it wiindowed?'  So I quit back out, restarted, chose 1680x1050, unchecked 'Full screen' and let fly.

EK3 looked and ran utterly freekin' fantastic!  I couldn't believe it.  In native res (1920 x 1080) it was always a slideshow - and a lurching slideshow at that.  Windowed I hit 60fps a couple of times and even kept in the mid-20s through Jeff (highest poly area on the route so far).  Silky smooth, even with a couple of JR locos on the point.  Full screen the proportions and perspective always looked wrong, windowed they looked great - in fact absolutely the best looking Trainz experience I have ever had in any version.  No idea why the res/windowed should make such an incredible difference, but it did.  Anyway here are a fewe more, not posed, just screencaps from trackside cams as the consist glided past...
Title: Re: EK T(h)ree
Post by: Dermmy on August 19, 2010, 10:07:50 AM
(http://checkrail.com/images/Trainz/ek3/ek3_244_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_244.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_246_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_246.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_247_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_247.jpg)

(http://checkrail.com/images/Trainz/ek3/ek3_243_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_243.jpg)

Andy ;)
Title: Re: EK T(h)ree
Post by: VGN903 on August 19, 2010, 10:23:26 AM
Wow! Those pictures are really nice. I assume you are running compatibility mode correct? I will have to try it out. I have been using 10 for a very long time now and never even tried it.  Welcome back btw!
Title: Re: EK T(h)ree
Post by: srr89 on August 19, 2010, 11:24:06 AM
Awesome!!!! :jawdropping:
Title: Re: EK T(h)ree
Post by: Zorronov on August 19, 2010, 12:21:02 PM
Welcome back, Andy.

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: annapolisfoamer on August 19, 2010, 01:41:54 PM
Simply stunning shots Andy!  I'm loving it and I'm glad you're back cranking on this route again!  I have a lot of L&N family history and I have to say you're doing it quite a justice the way these shots are turning out!

I'm going to have to try what you're doing with TS2010, I've noticed mine isn't quite up to par considering the machine I'm running here.

Keep it up man! :cheers:

Davis
Title: Re: EK T(h)ree
Post by: socalwb909 on August 19, 2010, 02:41:32 PM
-well well well, glad your back andy! lots have changed since you been away! nice shots too. our fearless screen shot leader is back!
--(a new patch came out for 2010 too)

-Joe
Title: Re: EK T(h)ree
Post by: 22alpha on August 19, 2010, 03:20:28 PM
Andy first of all welcome back!  I think its time again.....

(http://hostthenpost.org/uploads/5c5e4e0075e75d0352081592d8e817c8.jpg)

OK, now that that's out of the way, VERY glad to hear of the success you are having with TS10.  Those screenies are stunning as always.  So glad to see you go the itch back!

Mike
Title: Re: EK T(h)ree
Post by: MarvinMartian on August 19, 2010, 07:58:59 PM
Simply amazing pics Andy.   :notworthy:  That is a work of art, plain and simple!

Leroy
Title: Re: EK T(h)ree
Post by: s-driver on August 19, 2010, 11:00:58 PM
I haven't run full screen for so long I think I forgot what it's like.  Good to see you back Andy. :cheers:

Bill
Title: Re: EK T(h)ree
Post by: Zorronov on August 20, 2010, 12:10:29 AM
The only real issue I have with 010 is the limiter that N3V has placed on the program.  I want more draw distance than the program can provide.  So...I won't be adopting the company line anytime soon.  Just me being me... :)

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Ferrous on August 20, 2010, 12:12:26 AM
I never bought 10, so there.  :blob:

Looks great, Andy; glad to see you back!
Title: Re: EK T(h)ree
Post by: matruck on August 20, 2010, 08:19:24 AM
Welcome back Andy,  :cartwheel: :cartwheel:  And its great to see you back into EK3 the new shots look awsome.Now i'll have to delete Railworks and put TS2010 back on my putor and see if i can get close to the same successs you did.
Cheers Mick. :dancing: :dancing:
Title: Re: EK T(h)ree
Post by: Dermmy on August 20, 2010, 10:26:15 AM
Thanks Guys!

Jointed Rail at Dent West...

(http://checkrail.com/images/Trainz/ek3/ek3_250_thumb.jpg) (http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_250.jpg)

Andy :)

Edit: Just noticed those signal aspects - wtf???

Another edit: just checked in-game, definitely red aspects not yellow.   Phew!
Title: Re: EK T(h)ree
Post by: annapolisfoamer on August 20, 2010, 12:06:53 PM
They look good from here, maybe your screen is showing them as a different hue in the screenshot?

Davis
Title: Re: EK T(h)ree
Post by: NS_37 on August 20, 2010, 01:58:10 PM
yes they look red to me.
Title: Re: EK T(h)ree
Post by: Dermmy on August 21, 2010, 10:53:00 AM
Lovin' TS10 (never thought I would say that)....

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_251.jpg)

...even with all the trees and hi-poly locos it is running at about 30fps here on a nice but nowhere near over-the-top rig.

(also lovin' being able to post a screenshot that (almost) fits on the page!)

:onfire:
Title: Re: EK T(h)ree
Post by: 22alpha on August 21, 2010, 12:19:31 PM
Wow, great shot, great lashup too!...

Mike
Title: Re: EK T(h)ree
Post by: Backyard on August 21, 2010, 03:38:32 PM
 O0 Glad to read that your enjoying TS2010.  Thanks for the tip about windowed mode, I had no idea that was possible & yes it works better, quicker than fullscreen.

Wait till you get a load of Surveyor! You can pull-up a list(second icon from the right on the toolbar at top), that allows you to collect assets for quick application whilst route building.  There is also a search function like in Content Manager, you click on "Name" & a drop-down list happens...

Yes, TS2010 is quite an improvement over the previous versions. If you will remember, TRS2004 mostly used aliased PainShed content, that narrowed the amount of storage & bandwidth used considerably.  '10 now supports all the heavyweight content currently available & does it well.  The quality of the in-game visualization gets better every time you use it.

I have never bought-into the crap about the new releases/service packs, I just by-em & apply-em & work out any new learning curve(s)...

It's not just "Welcome Back," it's "Welcome Aboard!"
Title: Re: EK T(h)ree
Post by: gfisher on August 21, 2010, 04:51:22 PM
Quote
You can pull-up a list(second icon from the right on the toolbar at top), that allows you to collect assets for quick application whilst route building
Yeah, but typical damned Auran, if you try to use it it will force you to re-register Trainz in Planet Auran with serial numbers, user names and password, even though all of that stuff is already in place.

What I do like is that you can apparently save as many ground textures as you wish simply by dragging them into your pick-list. No more twelve texture limit. Too bad they don't let you do that with other assets as well.
Title: Re: EK T(h)ree
Post by: VGN903 on August 21, 2010, 07:07:36 PM
You can drag buildings in there too.
Title: Re: EK T(h)ree
Post by: Dermmy on August 21, 2010, 07:36:02 PM
I honestly haven't done anything in TS10 Surveyor yet except swap out the MP track in favour of Tundra's.  I have been meaning to do it for ages in 04 osing TO but in 10  I love the ease with which asset swapping can be done - three mouse clicks and it's over!  I am currently just swapping over some transition tracks manually ( and replacing all the signals and checkrails that get deleted in the process!).

I admit I am somewhat daunted by the Surveyor texture and scenery menus.  It is so easy top find stuff in 04 Surveyor and I am not looking forward to wading through a single menu list of a zillion items.  Anyway I will battle with it over the next few days and see what happens....

Andy ;) 
Title: Re: EK T(h)ree
Post by: gfisher on August 21, 2010, 09:30:32 PM
Quote
You can drag buildings in there too.
Well whaddaya know, you can...and track and splines too. I was trying to drag it from both the object viewer and the object selection, but you need to take it out of the list. This will be very useful.  Dermmy, once you get used to using keywords you'll never want to go back to 2004. I couldn't find anything there anymore.
Title: Re: EK T(h)ree
Post by: Backyard on August 22, 2010, 07:54:15 AM
 O0 The "new discoveries" we have shared thus far inspired me to create a thread for "Tips & Tricks in Surveyor 2010." (http://trainzforums.com/index.php/topic,2801.new.html)

Feel free to visit & throw a few tips on the fire!
Title: Re: EK T(h)ree
Post by: NS_37 on August 22, 2010, 03:35:08 PM
Lovin' TS10 (never thought I would say that)....

...even with all the trees and hi-poly locos it is running at about 30fps here on a nice but nowhere near over-the-top rig.

(also lovin' being able to post a screenshot that (almost) fits on the page!)

:onfire:

you get rid of that telegraph spline there and replace it with a better one and i guarantee at least 4 times the draw distance too. those splines are killer on the limiter.
Title: Re: EK T(h)ree
Post by: Dermmy on August 22, 2010, 06:17:13 PM
I have tries every telegraph spline I can find - and every barbed wire fence also - and I can't find a single one that TS10 (compatibility mode) doesn't draw like the wires were suspension bridge cables.  Open to suggestions...

Andy
Title: Re: EK T(h)ree
Post by: Backyard on August 23, 2010, 01:48:16 AM
Yeah, but typical damned Auran, if you try to use it it will force you to re-register Trainz in Planet Auran with serial numbers, user names and password, even though all of that stuff is already in place.

What I do like is that you can apparently save as many ground textures as you wish simply by dragging them into your pick-list. No more twelve texture limit. Too bad they don't let you do that with other assets as well.

 O0 I had a problem after SP3 like that...CM would not login to Planet Auran....I had simply installed TS2010 as an add-on to '09 & entered my numbers in the Launcher...I did not register the game in my Profile page at Planet Auran.

Once I did that the only problem I have had suddenly disappeared...

Title: Re: EK T(h)ree
Post by: Dermmy on August 25, 2010, 05:56:46 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_253.jpg)

Andrew's (UP8xxx) new CSX F units wait at the far end of the Buckeye Branch.  This is the first shot where all the Surveyor work was done in TS2010.  Still not convinced that everything about the latest version of Trainz is good, but getting there.

Another shot from the other end of the branch, near the screening plant...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_254.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: matruck on August 25, 2010, 06:33:07 AM
Doesn't matter what version you work with Dermmy you just seem to make it all look like magic, Ya could of drawn those pics with Crayon and i would of still liked em lol..Andrew done an amazing job on those F7's.Keep the aw-some stuff coming mate.
Cheers Mick. :cheering: :cheering:
Title: Re: EK T(h)ree
Post by: CNRAIL on August 25, 2010, 11:45:22 AM
Great job Andy! Absolutely stunning!  :jawdropping:

Cheers,Milos
Title: Re: EK T(h)ree
Post by: NS_37 on August 25, 2010, 03:32:29 PM
I have tries every telegraph spline I can find - and every barbed wire fence also - and I can't find a single one that TS10 (compatibility mode) doesn't draw like the wires were suspension bridge cables.  Open to suggestions...

Andy

well i dont think you can, alpha objects are handled somewhat different and they kindof bleed when far away. the only way to do it right would be a new asset. what i meant was that those particular poles are very tough for the game to draw, thus it cuts back scenery distance because of them - they have some 4000 polygons per pole and no lod to speak of. if you do fine some that are built preferably with the new lod setups for splines then you will see a major improvement in scenery.
Title: Re: EK T(h)ree
Post by: Dermmy on August 26, 2010, 08:27:32 AM
I did manage to find some TS09 telegraph lines which are modelled with round wires, not alpha channels.  Only 8 wires though so still looking...

Speaking of power, a CSX SD40-2 assisted by a CEFX SD60 (ex-Soo) gets underway westbound out of Jeff Yard...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_255.jpg)
Title: Re: EK T(h)ree
Post by: NorfolkSouthern9708 on August 26, 2010, 11:42:06 AM
Hotness.  :onfire: :onfire: :onfire:
Title: Re: EK T(h)ree
Post by: Zorronov on August 26, 2010, 06:13:54 PM
Outstanding Andy!  Nice looking river too.

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: kingstonflyer on August 28, 2010, 10:43:11 AM
I've run out of superlatives Andy,
Welcome back the master!!that shot is pure gold.

Andrew.
Title: Re: EK T(h)ree
Post by: Isegrinns on August 28, 2010, 10:50:44 AM

Yay, looking pretty aaaawesome!

(http://www.worldofugly.de/ugly/028.gif)

BTW, seems like everybody loves that Mack dump-trucks....
I build a lot of scenes with them as well, they are becoming indispensable for me.

(http://www.worldofugly.de/ugly/997.gif)

Im soooo looking forward to this release.
Cheers!
Title: Re: EK T(h)ree
Post by: Dermmy on August 29, 2010, 06:34:06 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_257.jpg)
Title: Re: EK T(h)ree
Post by: actionhank on August 29, 2010, 06:55:53 PM
Awesome shot dermmy!
I love how open that route is looking.
Title: Re: EK T(h)ree
Post by: Red on August 30, 2010, 06:34:14 PM
Looking awesome as always man...are you close to a release yet?
Title: Re: EK T(h)ree
Post by: Dermmy on August 31, 2010, 07:22:24 AM
are you close to a release yet?

Closer than I was yesterday!

Seriously though - no idea - not even a guess at this stage....

Andy ;)
Title: Re: EK T(h)ree
Post by: Dermmy on August 31, 2010, 09:20:39 AM
New JR FLS skin....

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_259.jpg)

...love it!

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on August 31, 2010, 10:42:54 AM
Boy you certainly didn't waste any time on that!!  LOL  Looks great (the screenshot!)

Mike
Title: Re: EK T(h)ree
Post by: Red on August 31, 2010, 12:04:55 PM
Awesome look man, I really am looking forward to this. I'll prolly go and drop a bag of cash with JR when it comes out getting some of their loco's to use and such.
Title: Re: EK T(h)ree
Post by: adamox25 on August 31, 2010, 04:17:37 PM
Nice screen shots......FLS really looks great!! :clap:
Title: Re: EK T(h)ree
Post by: Dermmy on September 01, 2010, 05:04:24 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_261.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on September 03, 2010, 04:02:47 AM
As close as I can get to the same shot, EK2 v EK3...

(http://i202.photobucket.com/albums/aa187/Dermmy/temp/ek2-3.jpg)

Title: Re: EK T(h)ree
Post by: Denali on September 03, 2010, 09:19:38 AM
EK3 is Kickass. Thank you for all the hardwork you put into you routes Derrmy. They are absolutely amazing. I love Clovis 1&2 and I can't wait to see what you have next. Clovis 3 and EK3 are great!
Title: Re: EK T(h)ree
Post by: Dermmy on September 03, 2010, 10:12:58 AM
Thanks Denali - welcome to the thread (and the forum!).

A couple of long shots to make up for so many close-ups of JR power...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_268.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_269.jpg)

... and a JR close-up, because I can't help myself.  I just love these things...

(http://checkrail.com/images/Payware/pw_118.jpg)

Andy ;)
Title: Re: EK T(h)ree
Post by: 22alpha on September 03, 2010, 11:07:47 AM
Awesome. 
Title: Re: EK T(h)ree
Post by: csx6900 on September 03, 2010, 12:44:37 PM
I comment on this thread much less than I should lol.  All I can say is... EPIC!!!  (The consist and the route lol)

-Evan
Title: Re: EK T(h)ree
Post by: Dermmy on September 04, 2010, 07:00:20 PM
Thanks Evan - here are a couple of shots of those JR Apalachicola Northern skins you commented about in another thread.  I really like these locos and run them a lot.  Not too many screenshots though cause they are kinda out of place in Kentucky.  Assume leasers :)

Anyway I heard the leasers were rostered on a Charlene Tipple turn and caught them at a grade crossing on the Carrs Fork Branch at Defiance...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_267.jpg)

... and had no trouble getting ahead of them an caught them again on the Montgomery Creek Branch just outside Vicco...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_264.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: RiverRun on September 04, 2010, 07:20:11 PM
Are these pics taken while in TRS2010? I can't believe how crisp the detail is, it almost looks real.
Title: Re: EK T(h)ree
Post by: Dermmy on September 04, 2010, 08:28:18 PM
TS2010 SP3 - Compatibility Mode.  I was wrapped with how the route looked in 06 but I can't believe how much better it looks in 10.   I'm not getting into a 3D Trees argybargy here, but I so wish I could get the route into Native where apparently performance and graphics are even better, but Trunda's trees are hit something cruel by the alpha sorting thing, so it just ain't gonna happen.   Not a lot wrong with what I've got now though....

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on September 08, 2010, 06:38:11 AM
Crikey - a screenshot from me that fits on the page - just the way it cropped out.  Taken as much to highlight George's Erie railings as anything else.  I don't want to know how many polys are in them, but they look absolutely superb!

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_270.jpg)

No point looking for this spot on EK2 'cause you won't find it.  I have finally got beyond the location of the EK2 western portals - Yippee :headspin:.  The shot is taken at the eastern end of the Davidson Spur which departs the EK main at Lothair, just east of Hazard.  Getting there...
Title: Re: EK T(h)ree
Post by: 22alpha on September 08, 2010, 12:47:53 PM
You are like an artist with these screenshots.  What do some of your real photos look like?

Mike
Title: Re: EK T(h)ree
Post by: Dermmy on September 08, 2010, 09:57:06 PM
LOL - thanks Mike.

A lost NS train passing Lothair KY...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_271.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on September 09, 2010, 10:36:36 PM
Videos are not my thing, but have a look anyway...

[youtube]http://www.youtube.com/watch?v=mpDFd23w1RA[/youtube]

For some reason FRAPS won't capture sound - or at least it WILL capture the hornsounds, but misses everything else.  So you will just have to put up with Michelle Shocked's absolutely splendid version of 'The L&N Don't Stop Here Any More' - an appropriate track if ever there was one!

Andy :)
Title: Re: EK T(h)ree
Post by: CNRAIL on September 09, 2010, 10:47:18 PM
Andy, i must say, that was one very neat video. I would love to see more!
Title: Re: EK T(h)ree
Post by: chipallen16 on September 09, 2010, 10:59:26 PM
Nice video Andy! I subscribed so I don't miss anything else that comes along!

-Chip
Title: Re: EK T(h)ree
Post by: ericmp on September 09, 2010, 11:00:35 PM
Excellent shots and video, Andy!  :clap:

+1!
Title: Re: EK T(h)ree
Post by: csx6900 on September 10, 2010, 12:38:48 AM
For some reason FRAPS won't capture sound - or at least it WILL capture the hornsounds, but misses everything else.

I have the exact same problem, except I don't think that even the horn sound is captured for me.  Anyways, awesome video Andy and wonderful work on the route.   :cheers:

-Evan
Title: Re: EK T(h)ree
Post by: KiwiRail on September 10, 2010, 01:42:35 AM
I have the exact same problem, except I don't think that even the horn sound is captured for me.  Anyways, awesome video Andy and wonderful work on the route.   :cheers:

2nd'd both of those things
Title: Re: EK T(h)ree
Post by: RiverRun on September 10, 2010, 02:02:50 AM
Nice video, and good selection of music.  :clap:
Title: Re: EK T(h)ree
Post by: Dermmy on September 11, 2010, 04:44:31 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_273.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_274.jpg)
Title: Re: EK T(h)ree
Post by: matruck on September 11, 2010, 04:52:40 AM
Outstanding pics there Dermmy this route just keeps looking better every time i look at the screenies your putting up. Aw-some job on the video too mate.
Cheers Mick. :dancing: :dancing:
Title: Re: EK T(h)ree
Post by: Isegrinns on September 11, 2010, 09:51:25 AM

Boy, what a great song! Combined with that route!

 :selfdeclaredgimmepig:

*ear-gasm*

 :onfire:

(http://www.worldofugly.de/ugly/046.gif)(http://www.worldofugly.de/ugly/046.gif)(http://www.worldofugly.de/ugly/046.gif)
Title: Re: EK T(h)ree
Post by: UP8328 on September 11, 2010, 10:06:28 AM
That video is slick Andy, I can't wait for EK3 to be released. +1

~Andrew

Title: Re: EK T(h)ree
Post by: Dermmy on September 12, 2010, 10:25:35 AM
A couple of big GE's take the Davidson Spur at Lothair KY with empties for Whitaker Coal's Bluegrass #3 loadout:

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_279.jpg)

That might be my favourite shot so far, or at least it will be when I fix all those trees in straight lines...

Andy :)
Title: Re: EK T(h)ree
Post by: 22alpha on September 12, 2010, 11:22:28 AM
Fantastic Shot!  You have me thinking about your comment about the trees in straight line.  It would be neat if you could make a 1 tree that contained a few variations of it in different sizes.  Almost like our Locomotive Gecko script, where each time you placed one it would always be different.  Maybe one day.  Either way, awesome shot well done as usual.

Mike
Title: Re: EK T(h)ree
Post by: Zorronov on September 12, 2010, 02:27:49 PM
I agree...great shot Andy!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: matruck on September 13, 2010, 06:42:44 AM
Great pic Dermmy,Only trouble now mate is that i can't imagine looking at any more pic's unless i have that Michelle Shocked's song running thru my head lol..I need to turn that song into an engine sound then when the Routes released i can drive around all day hearing it. :cartwheel:
Cheers Mick. :cheering:
Title: Re: EK T(h)ree
Post by: Dermmy on September 13, 2010, 07:15:50 AM
... i can't imagine looking at any more pic's unless i have that Michelle Shocked's song running thru my head lol..I need to turn that song into an engine sound then when the Routes released i can drive around all day hearing it. :cartwheel:
Cheers Mick. :cheering:

I love her stuff.  Anybody know a good route in East Texas I could do?  Then I could play 'Memories of East Texas' while I run it......
Title: Re: EK T(h)ree
Post by: 22alpha on September 13, 2010, 03:13:47 PM
You asked, Wikipedia answered.

http://en.wikipedia.org/wiki/East_Texas

I was going to post a sarcastic remark as usual, however I feel this will do in it's place....  :)

Mike

Title: Re: EK T(h)ree
Post by: Dermmy on September 22, 2010, 11:47:42 AM
Finally got to Hazard - the southern edge of it anyway  :headspin:

Leasers entering town...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_280.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_282.jpg)

Andy ;)
Title: Re: EK T(h)ree
Post by: RiverRun on September 22, 2010, 02:06:54 PM
Hazard? Isn't that where Boss Hog lives?
Title: Re: EK T(h)ree
Post by: jadebullet on September 22, 2010, 03:58:46 PM
Probably not, because that was Hazard County, though it might be in Hazard county. Not sure. (Does anyone remember what state DOH takes place in?)

In any case, you should celebrate by at least putting the General Lee somewhere.(I am pretty sure that someone made it for TRS by now.)
Title: Re: EK T(h)ree
Post by: ConrailOhio 95 on September 22, 2010, 04:06:43 PM
Georgia is where it takes place at. que the dueling banjos :hideunderchair:
Title: Re: EK T(h)ree
Post by: Dermmy on September 22, 2010, 07:26:03 PM
Hazzard County - fictional - GA

Hazard KY - factual - County Seat of Perry County - sorry, there is no Hazard County :)
Title: Re: EK T(h)ree
Post by: s-driver on September 22, 2010, 11:00:18 PM
Maybe it's just a hazard being their. :poke:

Sweet screenies. :cheers:

Bil
Title: Re: EK T(h)ree
Post by: jadebullet on September 23, 2010, 12:09:25 AM
Hazzard County - fictional - GA

Hazard KY - factual - County Seat of Perry County - sorry, there is no Hazard County :)

Figured as much.
Title: Re: EK T(h)ree
Post by: RiverRun on September 23, 2010, 01:47:00 AM
Next thing we know, they'll tell us there ain't no Santa Claus!  :poke:
Title: Re: EK T(h)ree
Post by: Dermmy on September 23, 2010, 10:35:11 AM
Yard ladders on curves should be illegal, they are a hazard to route builders sanity.

I'm not big on raw DEM pics, but this is attempt #547 (seems like) to get Hazard Yard down...

(http://i202.photobucket.com/albums/aa187/Dermmy/temp/ek3_284.jpg)

... not entirely happy, but getting there.

Andy :)
Title: Re: EK T(h)ree
Post by: KiwiRail on September 23, 2010, 11:59:37 AM
I'm currently looking at a pretty decent plan of hazard yard ca. 1990 (Model Railroad Planning 2003 - Kalmbach) - want me to fire up the scanner?
Title: Re: EK T(h)ree
Post by: Dermmy on September 23, 2010, 06:21:17 PM
No thanks mate - I have the same plan (that article inspired the whole EK saga!) and GoogleEarth has pretty good resolution for current track plan.  I never build a yard exactly as proto - if I had put all the tracks in Belen fps empty would be about 0.1!  What I have is a fair compromise.  Enough coal yard to cope with reasonable AI running, the sorting yard for Lott's Creek Branch in the right distance and too many ready tracks near the t'table, but nobody has too many locos, right.  Also still to go in is a fair sized town just under the camera, but the game engine will have it loaded as well as the yard, plus about 10k trees on the hillsides.  FPS was always gonna be an issue hereabouts.

What is down is pretty much what you will get, just sorting out some curved-turnout kinks and trying to get a smoother curve on the old main line - the one that curves round behind the t'table.

Details are not exact, but the look and feel of the place is pretty right...


Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on September 29, 2010, 10:35:41 AM
Eastbound local avoiding Hazard Yard on the old main line which curves round behind the new yard...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_287.jpg)
Title: Re: EK T(h)ree
Post by: KiwiRail on September 29, 2010, 10:56:10 AM
i'll let Karma do the talking  :onfire:
Title: Re: EK T(h)ree
Post by: Red on September 29, 2010, 01:51:40 PM
DUDE! I can't wait for this one man.
Title: Re: EK T(h)ree
Post by: CNRAIL on September 29, 2010, 02:28:04 PM
Route looks stunning as usual Andy, cant wait to ride it.  :jawdropping:

-Milos
Title: Re: EK T(h)ree
Post by: Dermmy on October 07, 2010, 02:56:44 AM
Whew - if you can look into Hazard Yard from the west, it means the yard is done and dusted...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_290.jpg)

Andy :)

[edit] Nope - just spotted a power line that goes nowhere - damn!

[Another edit] ...and two trees floating in the air.  I'm gonna stop looking and go to bed......
Title: Re: EK T(h)ree
Post by: kingstonflyer on October 07, 2010, 04:41:27 AM
Sleep well Dermmy knowing that you are the finest track layer in TRS ;),I'm sold on this route with the trackwork alone.didn't even notice the floaters lol.
Looking forward to the release of this digital masterpiece   
Title: Re: EK T(h)ree
Post by: Zorronov on October 07, 2010, 12:06:14 PM
That looks mighty fine, Andy!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: csx6900 on October 07, 2010, 12:41:13 PM
Excellent work, Andy!  I can't find the floaters either... and I'm looking for them!  :o

-Evan
Title: Re: EK T(h)ree
Post by: 22alpha on October 07, 2010, 12:53:23 PM
Unreal.  This is going to be one of the most downloaded routes TRS has ever seen.  It's really a work of art, I really have no idea how you guys are able to create routes like this.  I have tried and tried for years, and I can get some decent detail in certain areas.. However I can't seem to keep doing it over the course of an entire route... 

Mike
Title: Re: EK T(h)ree
Post by: chipallen16 on October 07, 2010, 01:37:39 PM
Wonderful job Andy! Keep it up!

-Chip
Title: Re: EK T(h)ree
Post by: Dermmy on October 13, 2010, 10:30:08 AM
Thanks for the comments guys :)

Couldn't find anything remotely like stacked pulp wood on the DLS and drew a blank on cordwood and pit props also.  Settled for a firewood spur instead...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_294.jpg)

Still looking for pulpwood though...

Andy ;)
Title: Re: EK T(h)ree
Post by: ConrailOhio 95 on October 13, 2010, 10:51:31 AM
Thanks for the comments guys :)

Couldn't find anything remotely like stacked pulp wood on the DLS and drew a blank on cordwood and pit props also.  Settled for a firewood spur instead...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_294.jpg)

Still looking for pulpwood though...

Andy ;)
What is that wood product in the picture anyway?
Title: Re: EK T(h)ree
Post by: Dermmy on October 13, 2010, 11:04:23 AM
59755:27001 - firewood
Title: Re: EK T(h)ree
Post by: 22alpha on October 13, 2010, 11:07:29 AM
Andy, I know the item you are looking for.  I have seen it somewhere before, I'm gonna keep looking and I'll let you know when I find it.  Do you have any photos of exactly what you are looking for?

Mike
Title: Re: EK T(h)ree
Post by: gfisher on October 13, 2010, 11:21:43 AM
I guess you didn't find what you were looking for after all. Forget my post in the "other" forum. Except for the great picture part.
Title: Re: EK T(h)ree
Post by: ConrailOhio 95 on October 13, 2010, 11:34:10 AM
Hmmmmm. Can't seem to find it? ???
Title: Re: EK T(h)ree
Post by: UP8328 on October 13, 2010, 06:07:41 PM
Hmmmmm. Can't seem to find it? ???

Did you have the KUID box checked when you searched for it?

http://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=23729

~Andrew

PS: fabulous work Andy i will defiantly get this route once it's completed.
Title: Re: EK T(h)ree
Post by: Dermmy on October 13, 2010, 06:11:43 PM
I guess you didn't find what you were looking for after all. Forget my post in the "other" forum. Except for the great picture part.

Thanks George.  The patented FisherDermmy super-efficient 4 storey buried-in the ground ex-slash burning charcoal kilns are elsewhere, but there is no view of them without the fabled Hills Of Hog in the background!  In reality this spur served a long narrow building on the edge of town.  I cut the town short to save polys but there was nowhere to re-locate the spur, so I wanted a 'rural' Appalachian industry to take its place.  There must be a million tons of pulpwood came out of the area, and there is a product.  I just can't believe there isn't a scenery object to match.  I might shoot Mr Landers (who made the product) an email....

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on October 13, 2010, 06:18:27 PM
Andy, I know the item you are looking for.  I have seen it somewhere before, I'm gonna keep looking and I'll let you know when I find it.  Do you have any photos of exactly what you are looking for?

Mike

Charcoal Kilns:

(http://www.countryside-jobs.com/Focus/Images/Nov09/Photos/charcoal.JPG)

These are 'modern' steel kilns, older ones were as simple as a mound of earth covered in turf.  The kilns burn green wood in an oxygen-deprived atmosphere and the part-burned wood becomes charcoal, a necessary ingredient in steel making.  In reality most (all?) of these kilns are gone, and those that are left ship by truck.  Modern rail-hauled charcoal is made in bulk in huge industrial kilns.


Pulp Wood:

(http://thumb11.shutterstock.com.edgesuite.net/display_pic_with_logo/306/306,1143596666,13/stock-photo-cut-timber-in-pile-for-pulpwood-trailers-loaded-with-logs-washington-county-ohio-1137510.jpg)

Put a railroad car where that truck is and that is exactly what I wanted, but I can live with the firewood :)

Andy :)
Title: Re: EK T(h)ree
Post by: Isegrinns on October 13, 2010, 11:38:00 PM

You still use charcoal in steel-making?
Or are you referring to "older times"?

(http://www.worldofugly.de/ugly/031.gif)
Title: Re: EK T(h)ree
Post by: Dermmy on October 14, 2010, 12:10:30 AM
lol - yes, I am building a 1950's route but running modern trains on it.  It gets kinda confusing for me too....

Andy ???
Title: Re: EK T(h)ree
Post by: kcsman27 on October 14, 2010, 12:31:31 AM
Nice shots Dermmy
Title: Re: EK T(h)ree
Post by: Dermmy on October 16, 2010, 10:16:08 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_295.jpg)
Title: Re: EK T(h)ree
Post by: yutzk on October 16, 2010, 12:29:42 PM
I realllllllllllllly cannot wait for EKThree to be out.

If you need a tester or anything bro let me know. 
Title: Re: EK T(h)ree
Post by: csx6900 on October 16, 2010, 02:39:43 PM
Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow. Wow.  Wow.  Wow.  Holy cow.

My favorite screenie yet.

-Evan
Title: Re: EK T(h)ree
Post by: Red on October 16, 2010, 06:15:23 PM
That is amazing man. You really are putting the bar up there for anyone else, a master peice for sure.
Title: Re: EK T(h)ree
Post by: Dermmy on October 21, 2010, 09:41:44 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_297.jpg)
Title: Re: EK T(h)ree
Post by: killahvocabz on October 21, 2010, 12:23:19 PM
i think they should put your route in the next version of trainz.
Title: Re: EK T(h)ree
Post by: jadebullet on October 21, 2010, 12:34:55 PM
They would ruin it by making everything speedtree. And not even the good ultra treez. Default Auran sped trees.
Title: Re: EK T(h)ree
Post by: Dermmy on October 21, 2010, 05:08:19 PM
... and lop twenty boards off one end (with no attempt to sort out the resultant mess) to make room for a dozen new pixelated PaintShed skins.  See if ya can guess why I don't use the DLS!

Seriously though, they obsoleted MP track and a lot of dmdrake trees with the release of 2010, I will bet almost anything that Trunda's trees get obsoleted next release.  It's a quick fix for shelling out bulk bucks for content nobody wants to use....

:shitfan:




Title: Re: EK T(h)ree
Post by: Isegrinns on October 21, 2010, 06:08:23 PM

Trundras tracks are a fitting compensation for MP-tracks (to which Im also addicted)....
But seriously, why not selling your route to them? You can provide the original version via PM to those who want it. And N00bs will have a good route in the new Trainz version as well.
Win:win.

(http://www.worldofugly.de/ugly/015.gif)
Title: Re: EK T(h)ree
Post by: Dermmy on October 22, 2010, 08:32:58 AM
But seriously, why not selling your route to them?

In general you don't sell you give.  In the old days you got their thanks and a free copy of the next version.  AFAIK you now get neither.  Part of the giving is signing over all rights to the route.  So at best I now have a $50 game I would have bought anyway while in return they own the rights to three years of my life.  The important bit of my life, the bit where I am not tied down with work or chores.  There is simply not enough money in Auran's wildest dreams to buy those three years.  But when the route is done you guys can have it free, and if some of you say 'Wow! Thanks!' that will be payment enough...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_298.jpg)

Andy :)

Title: Re: EK T(h)ree
Post by: UP8328 on October 22, 2010, 08:44:19 AM
I'm getting really jealous over your route. +1

~Andrew

PS: Andy i see you have some really nice green ground textures. Can you help me out by supplying names or kuids. I have been looking all over the dls, but i don't find ones that i like. I can really use them on my Harrisburg G line project. Thanks
Title: Re: EK T(h)ree
Post by: matruck on October 22, 2010, 09:29:21 AM
I think you'll be getting more then Wow's Andy, If it was up to me mate we would all be calling you SIR Dermmy or Saint Dermmy LMAO.
Looking good keep the awsome pics comming.
Cheers Mick. :dancing: :dancing:
Title: Re: EK T(h)ree
Post by: Dermmy on October 22, 2010, 09:37:47 AM
Andy i see you have some really nice green ground textures. Can you help me out by supplying names or kuids.

Mostly the grass textures are built-ins from the old region 'Britain'.  If you have 04 look under that region.  In 06 or higher look for 'Grass a*' and you should find half a dozen that blend nicely...

Thanks Mick :)
Title: Re: EK T(h)ree
Post by: Red on October 22, 2010, 05:46:46 PM
Is there a trick to getting such good screen shots? I mean clearly your route work is the better part of it, but anything else?
Title: Re: EK T(h)ree
Post by: UP8328 on October 22, 2010, 05:50:34 PM
Mostly the grass textures are built-ins from the old region 'Britain'.  If you have 04 look under that region.  In 06 or higher look for 'Grass a*' and you should find half a dozen that blend nicely...

Thanks Mick :)

Thanks Andy for the info. I will see what i can do on my route, keep up the good work.

~Andrew
Title: Re: EK T(h)ree
Post by: kcsman27 on October 23, 2010, 01:40:14 AM
WOW Nice work So far keep it up
Title: Re: EK T(h)ree
Post by: Dermmy on October 23, 2010, 05:48:29 AM
Is there a trick to getting ...screen shots?

There is a little bit of photoshopping, but honestly not much.  I find the jpgs out of TS2010 are pretty dark and 'flat', so there is a bit of brightness and contrast added and sometimes a slight tweak around the middle of the histogram makes them pop.  Some are (slightly) sharpened, most aren't.

Composition?  Mostly just a quick PrtScn from a trackside camera but I have been known to spend over an hour setting something up.  The top screenie on this page was a quickie from a trackside camera, the second one was a five minute set-up actually trying to shoot something else, but that composition just fell in as I was panning the camera...

Cropping?  Most Trainz screenies have the camera focused on the lead loco, and that generally puts the loco slap bang centre of the screen.  Centre is not always best, off centre generally gives better visual impact.  Most screenie are cropped about 1600 x 750 from a 1680 x 1050 original.  Not much, but it makes a difference.  The two on this page are cropped smaller, 1200 x whatever worked.

Re-size?  Never.  TS2010 screencaps are somewhat compressed and re-sizing gives a very second-rate image that can't always be sharpened back.  You could get away with a re-size when the screencap was a tga.

Andy
Title: Re: EK T(h)ree
Post by: Red on October 23, 2010, 10:56:10 AM
There is a little bit of photoshopping, but honestly not much.  I find the jpgs out of TS2010 are pretty dark and 'flat', so there is a bit of brightness and contrast added and sometimes a slight tweak around the middle of the histogram makes them pop.  Some are (slightly) sharpened, most aren't.

Composition?  Mostly just a quick PrtScn from a trackside camera but I have been known to spend over an hour setting something up.  The top screenie on this page was a quickie from a trackside camera, the second one was a five minute set-up actually trying to shoot something else, but that composition just fell in as I was panning the camera...

Cropping?  Most Trainz screenies have the camera focused on the lead loco, and that generally puts the loco slap bang centre of the screen.  Centre is not always best, off centre generally gives better visual impact.  Most screenie are cropped about 1600 x 750 from a 1680 x 1050 original.  Not much, but it makes a difference.  The two on this page are cropped smaller, 1200 x whatever worked.

Re-size?  Never.  TS2010 screencaps are somewhat compressed and re-sizing gives a very second-rate image that can't always be sharpened back.  You could get away with a re-size when the screencap was a tga.

Andy

Thanks Andy. I seem to just point sand shoot but have a "gfeel" I like too. I think your route skills helps a ton..lol
Title: Re: EK T(h)ree
Post by: s-driver on October 23, 2010, 12:34:26 PM
The drive by camera view will center on whichever piece of rolling stock is selected whether it's the first locomotive or the 80th car in the consist.  What you could do if your just driving is to select the second or third loco and wait for the led loco to get near the edge of the screen before hitting "Print Scr".  Just a thought.

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on October 23, 2010, 05:52:56 PM
If the AI is driving I usually have the tracking cam on the second loco in the consist, but if the train is player controlled changing locos can kill the headlights.  I have lost count of the screenies I have dumped 'cause the headlight had gone out...

Andy :)
Title: Re: EK T(h)ree
Post by: Dermmy on October 23, 2010, 07:22:23 PM
EWSX empties for Indianapolis Power and Light on Danger Fork...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_299.jpg)
Title: Re: EK T(h)ree
Post by: Zorronov on October 23, 2010, 09:15:23 PM
Keeps getting better and better Andy!  You know you're going to cost me some money though...right?  I'll finally have a valid reason for buying TRS2010.  Dang!   :D

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: s-driver on October 24, 2010, 01:47:27 AM
If the AI is driving I usually have the tracking cam on the second loco in the consist, but if the train is player controlled changing locos can kill the headlights.  I have lost count of the screenies I have dumped 'cause the headlight had gone out...

Andy :)

I haven't had the head lights go out but I've had the ditch lights on the JR locos go wacky.  Regardless it's still an awesome looking route. :cheers:

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on October 27, 2010, 09:46:40 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_300.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on October 31, 2010, 09:36:07 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_303.jpg)
Title: Re: EK T(h)ree
Post by: Isegrinns on October 31, 2010, 09:55:51 AM

/me is having difficulties in swimming in all his DROOOOOL!

 :selfdeclaredgimmepig:

VERY beautiful, SIR Dermmy!
 :clap:
Title: Re: EK T(h)ree
Post by: matruck on October 31, 2010, 08:43:36 PM
Stunning pic Andy, I'm going to paint my Ride On Mower in the Apalachicola Northern Scheme because of that pic right there lmao.
Cheers Mick. :rockon:
Title: Re: EK T(h)ree
Post by: kcsman27 on October 31, 2010, 08:45:08 PM
very Nice Andy
Title: Re: EK T(h)ree
Post by: Dermmy on November 02, 2010, 05:16:32 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_305.jpg)
Title: Re: EK T(h)ree
Post by: matruck on November 02, 2010, 05:28:03 AM
Once again very very nice Andy, Have you ever ran a consist with a heap of Guido73's Modern Type Hoppers on EK3 yet ( Just wondering is all ).
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: Dermmy on November 02, 2010, 08:46:08 AM
I used to run them in 06.  They were nice for a set-up screenie but the poly/graphics/whatever load was way beyond my machine for actually running them.  In 2010 they have a heap of errors - I haven't even tried to sort 'em out...

Old 06 Clovis shot...  http://checkrail.com/images/Trainz/clovis3/Clovis3_021.jpg

Andy :)
Title: Re: EK T(h)ree
Post by: Backyard on November 02, 2010, 08:16:19 PM
I used to run them in 06.  They were nice for a set-up screenie but the poly/graphics/whatever load was way beyond my machine for actually running them.  In 2010 they have a heap of errors - I haven't even tried to sort 'em out...

Old 06 Clovis shot...  http://checkrail.com/images/Trainz/clovis3/Clovis3_021.jpg

Andy :)

Hello Andy, Guido73's hoppers are simple to fix, but don't do it in CCP. 

Side-click to find the faulty errors, go to the folder in Windows Explorer & delete the erroneous entries in the smoke containers & she'll shine like a new dollar!

Using CCP screws up the ARN scheme last I checked.

TS2010 handles huge poly content well...
Title: Re: EK T(h)ree
Post by: Dermmy on November 03, 2010, 09:39:57 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_309.jpg)
Title: Re: EK T(h)ree
Post by: Isegrinns on November 03, 2010, 11:01:04 AM

 :selfdeclaredgimmepig:

Aaaaaandyyyyyyyyyyy!!!!

(http://www.worldofugly.de/ugly/1124.gif)

Dooont tease us anymore, releeeeeeeeeeeeeeease it!
We cant handle it anymooore.

(http://www.worldofugly.de/ugly/247.gif)

(http://www.worldofugly.de/ugly/046.gif)(http://www.worldofugly.de/ugly/046.gif)(http://www.worldofugly.de/ugly/046.gif)

Srsly, great work, as usual.

Many cheers.
(http://www.worldofugly.de/ugly/641.gif)




Title: Re: EK T(h)ree
Post by: Dermmy on November 05, 2010, 09:38:24 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_312.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_313.jpg)
Title: Re: EK T(h)ree
Post by: matruck on November 05, 2010, 09:47:55 AM
Looking good Andy, Looking realy good.
Cheers Mick.
Title: Re: EK T(h)ree
Post by: jadebullet on November 05, 2010, 03:51:08 PM
Just wondering, what is that bulkloader.

Oh, and epic shots.
Title: Re: EK T(h)ree
Post by: Dermmy on November 05, 2010, 05:11:53 PM
The flood loader is TPRCrookedBranchFloodloader 64038:28023

The buildings are TPRCumberlandTipple 64038:28026 with additional doors etc, all on the DLS...

Andy
Title: Re: EK T(h)ree
Post by: Isegrinns on November 06, 2010, 06:52:13 AM

Those "TPR...." tipples are great, I use all of them as well.

Awesome work again.
Title: Re: EK T(h)ree
Post by: ALCOHolic on November 07, 2010, 01:28:52 AM
That second shot in your latest post Andy... It's like I am trackside and can hear the dual 16-645s scream under load. Such amazing work Andy. It looks like you got everybody else drooling over this one.  :selfdeclaredgimmepig:
Title: Re: EK T(h)ree
Post by: Dermmy on November 10, 2010, 08:36:07 AM
Thanks Alco :)

Power move on Jake's Spur...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_314.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_316.jpg)
Title: Re: EK T(h)ree
Post by: jadebullet on November 10, 2010, 12:52:22 PM
Man, I am loving how this turned out.
Title: Re: EK T(h)ree
Post by: Isegrinns on November 10, 2010, 01:53:46 PM
/me will die a thousand times until this will be finished.
Title: Re: EK T(h)ree
Post by: Dermmy on November 10, 2010, 04:00:41 PM
/me will die a thousand times until this will be finished.


lol - you might not have enough time for a thousand!

The route is pretty much done apart from three or four miles of main line west of Hazard.  Normally once it is finished there would be a couple of months for my beta guys to pull it to bits and put it together again, but on this one they have had Alpha versions for quite a while, so even the Beta process is well under way.  I have been thinking vague thoughts of 'about Christmas' for a while, but now that the Lotts Creek > Danger Fork > Jake's Spur branches are done I think I can confidently predict a late December release...

Andy :)
Title: Re: EK T(h)ree
Post by: annapolisfoamer on November 10, 2010, 05:53:53 PM
Hey Andy, awesome work there!  No rush at all on releasing it, I know that the longer its in your hands the better it gets. :cheers:

Davis
Title: Re: EK T(h)ree
Post by: stouthm on November 20, 2010, 12:28:21 AM
OK Andy, go ahead and release it.  As I stated in an earlier thread you forced me to buy 2010 and so I ordered it yesterday.  No telling when it will actually get here but I'll be ready for your route.
Title: Re: EK T(h)ree
Post by: ALCOHolic on November 22, 2010, 02:02:15 AM
Don't know about anybody else, but that second newest shot has some sort of aurora about it, to me probably, but I have been one for interesting shots to incorporate into a Shortline... That shot is just too awesome Andy. 10/10
Title: Re: EK T(h)ree
Post by: Dermmy on November 25, 2010, 02:29:49 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_320.jpg)
Title: Re: EK T(h)ree
Post by: kcsman27 on November 25, 2010, 02:54:17 AM
Very Nice Andy
Title: Re: EK T(h)ree
Post by: Dermmy on December 01, 2010, 09:05:00 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_324.jpg)

Twin floodloaders at Combs KY - this is the second last loadout on the route - nearly done!

Andy ;)
Title: Re: EK T(h)ree
Post by: matruck on December 01, 2010, 09:48:23 AM
Your thread has become like a really good book Andy and it's getting harder to put it down lol. Awsome pic as usual mate.
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: ALCOHolic on December 01, 2010, 09:28:59 PM
I am out of words Andy, to describe how awesome that looks. Your work is inspirational...

Now only if 2006 would stop giving me issues... Haha
Sean
Title: Re: EK T(h)ree
Post by: Zorronov on December 02, 2010, 12:49:08 AM
Keep 'em coming Andy.  I'm really looking forward to hauling some coal on this one.  Love the floodloaders and textures.

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Dermmy on December 02, 2010, 04:01:52 AM
Thanks Guys...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_325.jpg)

Andy ;)
Title: Re: EK T(h)ree
Post by: Dermmy on December 02, 2010, 08:09:41 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_327.jpg)
Title: Re: EK T(h)ree
Post by: 22alpha on December 02, 2010, 09:45:01 AM
DAMN!!!  X2

Double Damn.


Mike
Title: Re: EK T(h)ree
Post by: kcsman27 on December 02, 2010, 10:19:28 AM
EMD power Nice shot Andy
Title: Re: EK T(h)ree
Post by: Dermmy on December 04, 2010, 08:56:42 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_330.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on December 05, 2010, 08:08:37 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_331.jpg)

The last damned coal loader on the route - done!  Just a couple of miles to the portals and I can hang up my mouse for a while...

Andy ;)
Title: Re: EK T(h)ree
Post by: annapolisfoamer on December 05, 2010, 08:52:57 AM
Beautiful shot Andy.  I took Amtrak's Cardinal this time last week and we went through WV and KY and I have to say your route looks exactly like what I saw.  Its got a lot of depth to it and I can't wait to run on it!

Davis
Title: Re: EK T(h)ree
Post by: Isegrinns on December 05, 2010, 11:25:22 AM
Just a couple of miles to the portals and I can hang up my mouse for a while...
Andy ;)

 :onfire:

As if you COULD hang it up!

Looks awesomest!

(http://www.worldofugly.de/ugly/046.gif)
Title: Re: EK T(h)ree
Post by: 22alpha on December 05, 2010, 11:58:06 AM
Congrats Andy!!  That's one hell of an accomplishment, and it's a night/day difference from EK2.  Can't wait!

Mike
Title: Re: EK T(h)ree
Post by: Zorronov on December 05, 2010, 12:17:49 PM
Bravo Andy!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: Dermmy on December 08, 2010, 07:59:44 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_333.jpg)
Title: Re: EK T(h)ree
Post by: kcsman27 on December 08, 2010, 10:11:38 AM
very Detailed Andy
Title: Re: EK T(h)ree
Post by: jadebullet on December 08, 2010, 01:54:21 PM
Looking good man. Looking good.
Title: Re: EK T(h)ree
Post by: matruck on December 08, 2010, 06:51:55 PM
Great pic Andy, So looking forward to hauling sum coal on this route.
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: Dermmy on December 09, 2010, 07:12:41 PM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_336.jpg)

I think this is the most satisfying screenshot I have ever taken in Trainz, certainly it is the one I have anticipated most keenly!  Exactly one year and two days after I started the EK2 -> EK3 revisions it shows the Western main line portals in place.  Although there is a lot of tweaking to do the 'grind' part of the job is over.  Off to the testers in the next day or so....

Andy ;)
Title: Re: EK T(h)ree
Post by: coreycoen12345 on December 09, 2010, 07:21:16 PM
YES!!! Is this for Ts2010 or can it be played in 06
Title: Re: EK T(h)ree
Post by: csx6900 on December 09, 2010, 08:18:30 PM
Awesome work, Andy!  Can't wait for the release.  I need a good route to run my CSX power on!

-Evan
Title: Re: EK T(h)ree
Post by: Dermmy on December 10, 2010, 02:17:26 AM
YES!!! Is this for Ts2010 or can it be played in 06

Initial release TS2010SP3.  I did about 2/3 of the route in 04 though, so I plan to release a truncated TRS04/06 version 'later'.  Not too much later, but not quite 'soon' either...

Andy
Title: Re: EK T(h)ree
Post by: matruck on December 10, 2010, 03:01:49 AM
Congrats on getting to the final Portal Andy, Great job mate.
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: socalwb909 on December 10, 2010, 05:09:45 AM
-Great job Andy. I'll tell ya, I was happy to see that end to on the Mojave Sub too!

-Joe
Title: Re: EK T(h)ree
Post by: yutzk on December 10, 2010, 10:13:10 AM
Thats a hell of a milestone Andy!! Looking forward to its release  :clap: :clap: :clap:
Title: Re: EK T(h)ree
Post by: Red on December 10, 2010, 11:23:40 AM
Congrats...
Title: Re: EK T(h)ree
Post by: MarvinMartian on December 10, 2010, 02:25:27 PM
You are an artist Andy, plain and simple!   :notworthy:  Amazing looking layout.

Leroy
Title: Re: EK T(h)ree
Post by: Dermmy on December 23, 2010, 06:07:17 PM
It's done and dusted and the route will be released with two sessions in the next 12 - 16 hours.

I'd like to take this opportunity to sincerely thank all who helped in what turned out to be a long and involved Beta process, but the route is better for your investment.  I'd also like to thank a everybody who contributed feed back through the forum, the encouragement helps to keep on going.

These three screens are shots of Hazard yard from the session 'Endless Coal' which will be released with the route...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_337.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_338.jpg)

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_339.jpg)


... and that's it from me!

Merry Christmas, Happy Holidays, whatever...

Andy ;)
Title: Re: EK T(h)ree
Post by: csx6900 on December 23, 2010, 08:49:30 PM
Amazing Andy!  Bravo!  Can't wait to get it!

-Evan
Title: Re: EK T(h)ree
Post by: socalwb909 on December 23, 2010, 11:44:51 PM
-Well......... HELL YA Dermmy!!!! Great job bro! Cant wait till we get to do the same to ours! I want to feel the feeling of a job complete! I'm sure your gonna make a lot of people happy, me included!

-Back to clovis lmao....  j/k j/k j/k  :stick:

-Joe
Title: Re: EK T(h)ree
Post by: Dermmy on December 24, 2010, 12:05:49 AM
-Back to clovis lmao....  j/k j/k j/k  :stick:

-Joe

Not a ttree to be seen for miles - I can't wait.  rofl :)

Another one from the session...

(http://checkrail.com/images/Trainz/ek3/ek3_340.jpg)

Andy
Title: Re: EK T(h)ree
Post by: Zorronov on December 24, 2010, 12:35:19 AM
Great work Andy!  Merry Christmas to you!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: s-driver on December 24, 2010, 01:21:18 AM
Not a ttree to be seen for miles - I can't wait.  rofl :)

Andy

Trees, no trees.  It don't matter.  Awesome job Andy. :cheers:

(http://i22.photobucket.com/albums/b306/slave-driver/my%20GMax/f27b1fb3.jpg)

Bill
Title: Re: EK T(h)ree
Post by: Backyard on December 24, 2010, 01:47:42 AM
 O0 Groovy....! :D
Title: Re: EK T(h)ree
Post by: Dermmy on December 24, 2010, 09:15:50 AM
Nice one Bill - the first not mine screenie!

Andy ;)
Title: Re: EK T(h)ree
Post by: WOWITsTRAINZ1995 on December 24, 2010, 11:35:27 AM
Plz andy can u plz make the route to work on ts2009 for some reason my ts2010 woant play the route and i got everything thanks kris
Title: Re: EK T(h)ree
Post by: tommyg on December 24, 2010, 11:45:26 AM
(http://www.hostthenpost.org/uploads/dc5607e0862d0280dcdf312dab85e75f.jpg)
CSX coalie coming down from the power plant into Hazard yard. Will have to download and run that activity tomorrow, already 2am now :O

Thanks for this one Andy and all involved, absolutely fantastic work!

Merry Christmas :)

Tom :)
Title: Re: EK T(h)ree
Post by: s-driver on December 24, 2010, 09:20:04 PM
Plz andy can u plz make the route to work on ts2009 for some reason my ts2010 woant play the route and i got everything thanks kris

If you have SP4 in TS2009 it will run EK3.  I tried it out yesterday on my install of 09 and it worked fine.  TS2009 with SP4 is build 3.3 just like TS2010 with SP3 so all content that are build 3.3 regardless of the Trainz version should work.

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on December 24, 2010, 09:44:36 PM
There is some built-in TS2010 content used, all Kuid:523:xxxx.  Not sure if it is in 09, somebody PM'd me at Auran about it.  Did you have missing content in 09 Bill?
Title: Re: EK T(h)ree
Post by: s-driver on December 25, 2010, 12:18:35 AM
There is some built-in TS2010 content used, all Kuid:523:xxxx.  Not sure if it is in 09, somebody PM'd me at Auran about it.  Did you have missing content in 09 Bill?

Yes I did.  I didn't have the time to try and locate the unknown dependencies but I know they were mostly Kuid:523:xxxxs.  I was going to try and locate what I can tomorrow sometime.

Bill
Title: Re: EK T(h)ree
Post by: s-driver on December 25, 2010, 12:45:32 PM
The missing kuid:523:xxxx are all built into TS2010 but not 09 made by Rob Shaw.  Here is the list

 

kuid:523:1344 is "TreeWeepinWillow01" the other 7 missing are all Industrial Structures.  Those items won't interfere with the running of the route  The only thing you might have is some bare spots with no ground texture if none was applied under those buildings.  Now if NV3 was on the ball they would do 1 of two things.  Since TS2009 SP4 is the same build number as TS2010 SP3 upload the built in content from 2010 that 09 don't have to the DLS or make a update for 09 that included that content.  Maybe we can make the suggestion after they are back from holiday.  In the mean time we can still enjoy EK3.  Happy Holidays everyone.  :cheers:

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on December 25, 2010, 06:55:28 PM
kuid:523:1344 is "TreeWeepinWillow01"
Bill

WTF???????

It's a bloody speedtree.  I've looked at the config and I can't see how it does it, but it obsoletes one of Dave Drakes weeping willows that were used on the route.  I used 'Replace Assets' TWICE on the original Drake tree to get rid of the speedtrees.  I have flown over the route countless times looking for renegade speed trees and deleting them.  My testers scanned the route for them.  I'd have sworn they were long gone.  Where the heck is the last survivor lurking???

As to the buildings, yep, N3V need to issue an update for 09 or put them on the DLS...

Andy ;)
Title: Re: EK T(h)ree
Post by: s-driver on December 26, 2010, 12:56:08 PM
After some testing in TS2009 SP4 yesterday the only issues Brandon and I encountered were the missing built in TS2010 content I mentioned in my other post plus it turns out that there is 4 built in 2010 textures that are not listed in the kuid table also.  I haven't found that speed tree yet.

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on December 27, 2010, 09:11:22 AM
(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_342.jpg)

Nothing wrong with good freeware is there?  Great loco, great skins.  Thanks Justin and Nikos, love 'em...

Andy ;)
Title: Re: EK T(h)ree
Post by: tommyg on December 27, 2010, 09:34:07 AM
Beautiful shot Andy :)
AN coal led by 3 GP38-2's wait's at the stick just outside of the Starfire Mine...
(http://www.hostthenpost.org/uploads/4b3c2713fa676c916b020e6ac19877b1.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on December 27, 2010, 10:33:25 AM
Love that one Tommy, great angle.  i also love those locos on this route, something about the blue and grey against the green background.  I run 'em all the time.  Can you get a 1200 x 150 out of that??

Andy
Title: Re: EK T(h)ree
Post by: tommyg on December 27, 2010, 11:55:41 AM
Certainly can :D
(http://www.hostthenpost.org/uploads/d7515dd783309fc082be43b6bf99f6ed.jpg)

Your dead right though, these units and your route are the perfect match (not historically speaking, visually :P)

Wish I had all the lights turned on when I took the screenie though :(

Tom :)
Title: Re: EK T(h)ree
Post by: Zorronov on December 27, 2010, 11:57:02 AM
Route looks terrific Andy!  Well done!

Cheers,
Fred
Title: Re: EK T(h)ree
Post by: 007007 on December 31, 2010, 03:36:23 AM
Finally got a chance to get some good ditty right chea!

Getting the brakeshoes warmed up rolling through Cornettsville.
(http://hostthenpost.com/uploads/7731dd33fe7fa6e7d8bcd95bab68aa48.jpg) (http://hostthenpost.org)

Rolling easy through the river valley.
(http://hostthenpost.com/uploads/b383dbc8d7e85fa19fb8bb7c77653eac.jpg) (http://hostthenpost.org)

Letting the S3L rip while passing through Fusonia.
(http://hostthenpost.com/uploads/dc5eb39c2e2312f0fdf2efd294200f94.jpg) (http://hostthenpost.org)

Not too much going on in Viper these days.
(http://hostthenpost.com/uploads/3017a3280584dc64320b03438095877f.jpg) (http://hostthenpost.org)

We have the lineup at Carr's Creek Junction to begin yarding our train.
(http://hostthenpost.com/uploads/eeb81a6a4d4f36b5c990bff485b7ed08.jpg) (http://hostthenpost.org)

2nd post coming....
Title: Re: EK T(h)ree
Post by: 007007 on December 31, 2010, 03:45:34 AM
Snaking our 90 car train through the crossovers.
(http://hostthenpost.com/uploads/3b5784745c8897fe1e4932b1ea8a5223.jpg) (http://hostthenpost.org)

After we tripled into the yard the Trainmaster ordered us to shove the last cut up to Buckeye instead of clogging the entire yard.
(http://hostthenpost.com/uploads/7237a7c9a185f49214d31cad66be59ac.jpg) (http://hostthenpost.org)

Cut away and back down the hill we go.
(http://hostthenpost.com/uploads/0b7f143350e97291db0bd0be6e0850fa.jpg) (http://hostthenpost.org)

Gonna take a lot of rock to fill all those up.
(http://hostthenpost.com/uploads/afd309baaf933a8e474204385df472e9.jpg) (http://hostthenpost.org)

Power tied down and grips off the engine, waiting for a cab to take us to the Combs Motel over in Hazard.
(http://hostthenpost.com/uploads/690f46c46f6af7cd4faff50e1a121c9c.jpg) (http://hostthenpost.org)

Words and even pictures cannot express how impressive this work of art (EK3) truely is.  Bravo Andy, bravo.   :cheers:

-Steve   
Title: Re: EK T(h)ree
Post by: Dermmy on December 31, 2010, 05:53:13 PM
Thanks Steve - awesome screens, great story!

Andy ;)
Title: Re: EK T(h)ree
Post by: Hudson2640 on December 31, 2010, 07:25:02 PM
Must get TRS 2010/2011, new computer, and more engines from Jointed Rail.
@ Dermmy your route looks fantastic.
@ 007007 Your shots are incredible. You should show these pics to the Packers. That way they'll be too distracted to play Chicago and get booted from the playoffs.  Da Bears! :cheering:
Title: Re: EK T(h)ree
Post by: 007007 on January 01, 2011, 12:09:41 AM
Not to get off topic but....

http://www.youtube.com/watch?v=VvY2LNjkIh0
Title: Re: EK T(h)ree
Post by: Hudson2640 on January 01, 2011, 12:17:56 AM
Can we agree that the Viqueens suck? I personally hate them more than I hate you cheese heads. May they be last in the division. And let it be a Bear who finally took Favre out...permanently!
Title: Re: EK T(h)ree
Post by: 007007 on January 03, 2011, 12:55:15 AM
WWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!

(http://www.hostthenpost.org/uploads/44ab5caa2c992406fadc9ce3f5315d41.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on January 03, 2011, 06:05:33 AM
Great shot Steve - what bulkheads are those?

Andy ???
Title: Re: EK T(h)ree
Post by: Tyler Bishop on January 03, 2011, 08:40:49 AM
Mine
Title: Re: EK T(h)ree
Post by: ALCOHolic on January 04, 2011, 07:48:17 PM
Now that, is freaking awesome. I like that arrangement. Great shot Steve.
Title: Re: EK T(h)ree
Post by: 007007 on January 05, 2011, 03:55:53 AM
I don't mean to step on your toes with this Andy, but thought this route was just missing ONE thing.

Got paper?

(http://www.hostthenpost.org/uploads/30e344022883a0e81cb98c6563614def.jpg)
Title: Re: EK T(h)ree
Post by: matruck on January 05, 2011, 04:22:33 AM
Great idea Actually Steve, A Paper Mill's a good fit for the area. Nice pic.
Cheers Mick. :)
Title: Re: EK T(h)ree
Post by: Dermmy on January 05, 2011, 08:11:23 AM
I don't mean to step on your toes with this Andy...

No problem :)  Looks great!
Title: Re: EK T(h)ree
Post by: 007007 on January 05, 2011, 02:30:22 PM
Most photogenic route ever.

On the move heading for Beech Fork.
(http://www.hostthenpost.org/uploads/88f677d55b23254890d77c27614c8330.jpg)

RS5T ftw
(http://www.hostthenpost.org/uploads/5a1603db75da79d17074a106056621cc.jpg)

"Once two strangers climbed ole Rocky Top lookin for a moonshine still"
(http://www.hostthenpost.org/uploads/7587bd8ff26f8b77abfec385bc328019.jpg)

Eyeing up the mill as we roll by.  Conductor already has a game plan for the return trip.
(http://www.hostthenpost.org/uploads/a57e19ff721b9cc3f9bbce68d3ddc417.jpg)

Into the yard we go at Beech Fork where we will run around our train and drop the rear car for the "BF" switch engine to take to Latherwood.
(http://www.hostthenpost.org/uploads/b88fd2cfc342f911e4419bd30e44ce75.jpg)

To be continued........
Title: Re: EK T(h)ree
Post by: Dermmy on January 05, 2011, 04:26:34 PM
Most photogenic route ever.

Thanks Steve - I truly appreciate that!

If I can be  total PITA for a minute, can you tell me more about Tyler's green bulkhead flat that I can't find anywhere, and what are the two buildings you have kitbashed into the paper mill?  Nice job on that!

Andy
Title: Re: EK T(h)ree
Post by: 007007 on January 05, 2011, 04:48:52 PM
Not a pain at all.

Tyler's bulkhead was one of his "almost done" creations that he never finished because he sucks.  :wtfdavidblaine:  He even made a really nice load for them.  Maybe he will get the bug again and will finish them up or just release them as is.  Who knows.

The mill is actually put together from the sugar beet mill that is on the DLS.  Type in "sugar mill" with 04 checked and it will come up.  DR made it.

 :)
Title: Re: EK T(h)ree
Post by: Dermmy on January 05, 2011, 08:40:36 PM
Thanks Steve :)
Title: Re: EK T(h)ree
Post by: WOWITsTRAINZ1995 on January 08, 2011, 09:29:37 PM
I got ur EK3 to work on ts2009 no trees thow but its pretty cool to have my hole hometown route to operate on theres a few things that are not here today but to have them on here its pretty cool especial  for L&N trains that i have cant wait for EK4 Ceya




                                                                                                                                Kris
Title: Re: EK T(h)ree
Post by: actionhank on January 10, 2011, 12:15:52 AM
I can't wait to get this thing up and running.
The route looks absolutely stunning from all the screenshots. It will be nice to finally motor around it.
Thanks for all your hard work.
Oh lord.
I just got back from work and it's still downloading dependencies 2 hours later.
Guess it will be for tomorrow after school! :)

:edit:
Why can't the damn Auran servers ever connect!?

:double edit:
Is there any better way to get all the DLS content?
I'm struggling to find any time when these stupid Auran servers will work. I've tried for a few days now, and it always says the servers are full.
Would anyone be able to load all of the content for the EK3 map on megaupload or something similar?
I've got about half downloaded but the damn thing just won't finish the rest.
I would be greatly appreciative if anyone can, and if not, i will just keep at it.
Thanks guys.
Title: Re: EK T(h)ree
Post by: Dermmy on January 13, 2011, 03:19:54 AM
Oh how i wish we could pack all the content in a giant cdp and distribute it with the route.  Problem is of course if that happened for every route you would inevitably be downloading the same pieces of content over and over and clicking on 'Skip' more often than 'Install'.  Which kinda brings us full circle back to the DLS idea.

The server is never full.  Well maybe the free download server is, but honestly if you are fair dinkum about Trainz get a FCT.  Worst case they work out well under 0.20c a day.  If you have a FCT and get 'Server Full log out of everything Auran including the old Black Page 04 DLS, and give it a few minutes before logging back in.  When you log back in re-enter your u'name and p'word manually, don't let it auto fill the blanks.  That almost always fixes it for me...

Andy
Title: Re: EK T(h)ree
Post by: Backyard on January 13, 2011, 07:14:12 AM
 O0 ...I agree with Dermmy.

The Download Station is only closed when they do upgrades.

A 1st-Class Ticket gets you back in business.  :headspin:

Add file C:\TS2009

Introduce your Internet Security software and Windows Internet Explorer to your various Trainz....exe Files.

So the Brew Crew gave you the stuff to do...can your computer handle it?  If you can install TS2009 without warnings, you can handle this route.

The Download Station is available to all subscribers regardless of FCT.  If you upload to the DLS, the only penalty in this world is that you cannot sell the assets afterward.

But Like Dermmy, their needs to be a group that has like interests for the Content Creator to successfully present to the Trainz Download Station.  Dermmy has maintained an exceptionally consistent profile on the Auran Trainz Forums.  So much content is created by folks that are not aware of the benefits of sharing to the DLS(and a lot of time that's a self-esteem deal, that met upon itself & crushed the dream of the Content Creator of the Future, (slowing down progress until the project was not finished).

I like the animated figures Dermmy found...they took some time because I wasn't keeping track of the language, but a lanuage translator (http://www.freetranslation.com/) I found on the Internet helps.

Here is a so-far example of a .pdf I'm working on...
(http://img841.imageshack.us/img841/9965/ek3page1.png) (http://img841.imageshack.us/i/ek3page1.png/)


On Further, I am as far as Dent Yard with the New Model Board for this route, with the Carr Fork Branch completed, have added mileposts, etc.  I have signaling to do...plus...
Title: Re: EK T(h)ree
Post by: Dermmy on January 13, 2011, 08:30:34 AM
I'm loving that diagram Allen :)
Title: Re: EK T(h)ree
Post by: CommanderHobo on January 15, 2011, 02:46:29 AM
I finally managed to download all of the dependencies!  :kablamo:

Stupid Download Station...  :damncomputer:

Anyways, absolutely brilliant route Dermmy!
Fantastic detail!  :salute:


SECX 3820 and 3826 assist AWVR 7711
(http://img408.imageshack.us/img408/5205/ek31.png)

(http://img508.imageshack.us/img508/8950/ek32.png)

(http://img703.imageshack.us/img703/1148/ek33.png)

...and another :salute: to JointedRail for the great GP38s and tanker!

- Dan
Title: Re: EK T(h)ree
Post by: ALCOHolic on January 15, 2011, 10:44:58 PM
Great setting for those AWVR units! I like those shots Commander Hobo.
Title: Re: EK T(h)ree
Post by: Backyard on January 24, 2011, 02:19:06 AM
 O0 Here is the EK3 Train Map since Checkrail is out of service...

(http://img443.imageshack.us/img443/9965/ek3page1.th.png) (http://img443.imageshack.us/i/ek3page1.png/)

(http://img152.imageshack.us/img152/7058/ek3page2.th.png) (http://img152.imageshack.us/i/ek3page2.png/)

They should print to a portrait, fit to page.
Title: Re: EK T(h)ree
Post by: Tomahawk368 on January 24, 2011, 03:08:49 AM
Awesome! Many thanks, Allen.  :cheers:
Title: Re: EK T(h)ree
Post by: Backyard on January 24, 2011, 01:39:28 PM
 O0 Many welcomes Tomahawk.
Title: Re: EK T(h)ree
Post by: annapolisfoamer on January 24, 2011, 03:01:53 PM
Very nice job!  What program did you use, I use Excel to make my track charts?

I'm really glad you made this!

Davis
Title: Re: EK T(h)ree
Post by: Backyard on January 24, 2011, 04:55:26 PM
 O0 .....mspaint + msOffice 2007(for the .pdf).... :cheers:

I printed mine & put them in plastic 3-ring page protectors...

Jointed Rail now has the EK3 Track Map.pdf (http://jointedrailproductions.com/ek3/EK3%20Track%20Map.pdf) version.

Thank You Jointed Rail, Happy Trainzing!
Title: Re: EK T(h)ree
Post by: Backyard on January 25, 2011, 09:04:39 PM
 O0 Thanks Stealthstream,

I'm sure that if enough money was provided, SignalCC (http://www.softrail.com/railsof.html) might talk...we already have enough information to make the route in Track Builder 3, including speed limits, signals, train properties & mine runs to have a pretty cool Train Dispatcher 3 route.
Title: Re: EK T(h)ree
Post by: jadebullet on January 25, 2011, 11:27:38 PM
I wish that that game worked on Vista.
Title: Re: EK T(h)ree
Post by: Backyard on January 26, 2011, 12:27:05 AM
 O0 Oh, Visat Home Premium?  I run TD3.5 on mine like it was a stinking religion.. :cheers:
Title: Re: EK T(h)ree
Post by: jadebullet on January 26, 2011, 12:43:25 AM
Hmm, how? When I tried it a while back, it wouldn't launch.
Title: Re: EK T(h)ree
Post by: CR6641 on January 26, 2011, 12:58:18 AM
I know on windows 7 some 32 bit programs will launch if you open it by right clicking and opening as an administration
Title: Re: EK T(h)ree
Post by: CommanderHobo on January 26, 2011, 02:11:01 AM
Yeah, Vista can be a real pain at times. :damncomputer:
And that's why I have 7 now.


Try disabling the UAC (User Account Control) if you haven't already. All it did for me was have me shout "STOP INTERFERING, YOU USELESS PIECE OF ELECTRONIC TAT!" (OK, so I have anger issues)

Also set the program(s) to run as administrator (right click application > Properties > Compatibility tab > "Change settings for all users" button > check the "Run this program as an administrator" box).


Now if that doesn't work, then Vista just hates that program...



- Dan
Title: Re: EK T(h)ree
Post by: jadebullet on January 26, 2011, 04:43:12 AM
It is the latter, trust me. I looked it up. Damn Vista. :facepalm1:
Title: Re: EK T(h)ree
Post by: Backyard on January 26, 2011, 04:12:03 PM
 O0 After installing Windows 7 on Moms computer, I decided to stay with Vista.  It's all in the config.

If you have a serial number for Train Dispatcher3.5, it will activate any new download of Train3.5...so if you reinstall.

I have a good idea about configuring Vista & Trainz, as I downloaded 127 assets from the Download Station between 3:51AM & 4:33AM.
Title: Re: EK T(h)ree
Post by: WOWITsTRAINZ1995 on February 02, 2011, 06:04:48 PM
hey Andy whats with the site Checkrail is it down or did you close it for good plz reply Kris
Title: Re: EK T(h)ree
Post by: gfisher on February 02, 2011, 06:20:41 PM
See Dermmy's announcement here: http://forums.auran.com/trainz/showthread.php?t=67696
Title: Re: EK T(h)ree
Post by: matruck on February 13, 2011, 02:36:33 AM
(http://www.hostthenpost.com/uploads/a7db04a63e4ae3eff89f359633125bcb.jpg) (http://hostthenpost.org)
Cheers Mick.
Title: Re: EK T(h)ree
Post by: ALCOHolic on February 13, 2011, 06:12:11 PM
Nice shot Mick! I like the composition of that. very cool.
Title: Re: EK T(h)ree
Post by: matruck on February 19, 2011, 06:37:30 AM
Thanks Sean here's another from this awsome Route.
(http://www.hostthenpost.com/uploads/43dd68fb7789ab3d14922ed768c003d7.jpg)
Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: socalwb909 on February 21, 2011, 02:22:58 AM
-That C&O almost ran that red light lol! FIREDDDD!

-Joe
Title: Re: EK T(h)ree
Post by: n8phu on February 21, 2011, 02:31:29 AM
C&O units to the Southern ones..

"I'll T bone him, you get his wallet..."
Title: Re: EK T(h)ree
Post by: Backyard on February 21, 2011, 04:39:12 PM
 
C&O units to the Southern ones..

"I'll T bone him, you get his wallet..."

 O0 ...really...I'd put my Tuxedo in Run-8 to get by a bunch of thugs that were known to kill hobo's throwing them off the train...

Thanks for shots of the Southern units MaTruck, I can't currently edit routes in TS for one reason or another.... :blob:
Title: Re: EK T(h)ree
Post by: matruck on March 03, 2011, 07:50:03 AM
(http://www.hostthenpost.com/uploads/fbd70237f294f4dbb1558018682f79d6.jpg)

Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on March 03, 2011, 09:11:06 AM
Nice shots Mick - what sky is that?

Andy...
Title: Re: EK T(h)ree
Post by: csx6900 on March 03, 2011, 01:07:13 PM
...I'd put my Tuxedo in Run-8...

Gentlemen, that is what you call an e-mail signature.  ;)

-Evan
Title: Re: EK T(h)ree
Post by: matruck on March 04, 2011, 06:00:32 AM
Quote
Nice shots Mick - what sky is that?
Fairly sure Andy the sky is PG Sky Levendel by Sura available here at STR http://www.spaintrainzrutas.com/fmaenv.html It's in the FMA Sky Pack 3 but i grabbed them all been the greedy dude i am LOL.
Cheers Mick. :cheers:


Title: Re: EK T(h)ree
Post by: n8phu on March 11, 2011, 08:56:42 PM
(http://i489.photobucket.com/albums/rr251/n8phu/n8phu_20110311_0001.png)

What's all this fuss about Gevos?

Granpa will rise up and give em a whuppin.......
Title: EK3-ST
Post by: Dermmy on May 05, 2011, 08:20:03 AM
Ooh - back in the EK3 thread - what gives?

Well this is gonna thrill exactly half the people and totally piss the other half off (which should work out even on my karma lol) but EK3 is getting re-released with speed trees.  Soon.

As most of you might know Pofig has reworked the route with his 3D trees and has now passed the 'converted' route back to me for some more work.  Expect essentially the same route (no new track) but in addition to speedtrees there will be spline grass trackside, some hi res ground textures trackside and about a hundred little tweaks I've noticed since EK3 was released.  There is a fair bit of new stuff from Pofig in trees and shrubs.  I'm pretty excited about it, the thing fairly flies in TS2010.  I am getting 30+ fps on my old rig on a test section with hi-poly locos.  Just to  upset even more people it will probably be moved to TS12 as soon as I can get the new version working.  I have it installed but Disk1 has a scratch you could park your car in which crashes the install half way thru the content ja's.   The code is in and everything works, but the content is all over the place.  Needless to say the JR stuff is all in 12d.ja or later cause I have the first three in but it is all European and Chinese stuff.  HelpDesk will doubtless do something 'in the fullness of time'.

Of course if EK3 goes into 12 then EK4 as a TS10 'compatibility' route with billboard trees is dead.  It will also have to be done the 'new' way...

In the mean time here's the first screenie from the (unfinished) test section in 10...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_st_001.jpg)

Andy :)
Title: Re: EK T(h)ree
Post by: gfisher on May 05, 2011, 11:40:47 AM
Dermmy's gone over to the dark side..............<sigh>
Title: Re: EK T(h)ree
Post by: GEV0SPAMMER on May 05, 2011, 05:27:41 PM
Count me in the thrilled camp, pofigs version was very good for just using the replace feature, this will be even better with a proper reworking. While upgrading do you think you could upgrade some of the ground textures, that rock face and some of the grass just looks outdated in comparison to the new foliage.
+1 from me to offset Georges -1  :clap:
Title: Re: EK T(h)ree
Post by: Dermmy on May 05, 2011, 06:17:49 PM
... While upgrading do you think you could upgrade some of the ground textures...

Already on the list.  I have been bitten by the GroundTexture bug and have made dozens of the things for Clovis and now doing 'greener' ones for Kentucky :)

... +1 from me to offset Georges -1

LOL - thanks Nikos!  George is a decent sort of a bloke, he contained his disappointment without resorting to the 'smite' button!

Just for the record I sincerely believe that a well made billboard tree has more visual appeal than any 3D tree made to date.  But the performance in Native Mode is just so far ahead of 'Compatibility' that the visual appeal takes second place.  Honest to God I never thought I would say that!  In 'Native Mode' EK3-ST runs significantly higher fps than EK3 did in Comp Mode.  That includes: trackside spline grasses (three or four wide ones plus narrow 'highlight' splines); Hi Res ground textures trackside (Clovis 3 has hi-res horizon to horizon and runs like a dream); road traffic toggled 'On' for the first time in my Trainz career (the 10 traffic looks terrible, is 12 any better?); ATLS working on grade crossings with hi-poly BNSF50 'furniture'; JR locos on everything (previously had to resort to lo-poly stuff for multiple trains); and more if I thought it through.  All that and still better fps and so smooooooooth!

IMHO Native Mode is worth the tree compromise.  Or at least I convince myself that it is right up till I unexpectedly see a screenshot of EK3, when I think Ahhh- if only....

Andy :)
Title: Re: EK T(h)ree
Post by: s-driver on May 05, 2011, 11:50:15 PM
I was going to put EK3 into TS12 but I think I'll wait a bit.  Especially now that most of my free time should be back in about 3 to 4 weeks. ;)  I'm really liking the way the changes are making the route look Andy. :cheers:

Bill
Title: Re: EK T(h)ree
Post by: Dermmy on May 12, 2011, 03:47:11 AM
Dermmy's gone over to the dark side..............<sigh>

Nope, I still walk in the light lol

I tried.  I swear I tried.  I love the performance gains available through the use of all the bright shining new technology and thought I could live with the visual compromise.

I can't. 

For me Trainz is primarily a visual experience, I attempt to create something that looks vaguely like the real world.  My greatest joy is a screenshot that looks 'Real'.  After just a few days working in a route populated by speedtrees - and imho Pofig's are by far the best speed trees to date - I just can't stand it any more.  I stuck TS10 back into Comp Mode and fired up EK4 and sorry guys, but IMHO that's how a Trainz route should look.  I truly wish I had never taken the thing out of 04, because built in 04 the route had a pretty fair number of Trainzers who could use it, but as it stands there is so much work done in 10 that there is simply no going back.

So where does that leave East Kentucky?  I honestly don't know.  If I build it in TS2010 SP3 Comp Mode it has a target audience of just those few with 10SP3 and 09SP4.  Is it worth it?  Dunno.  And add to that the frustration of seeing the results of N3V's bastardization of Trunda's trees inflicted on folks who try the route in 12.  That move was utter total visual vandalism.

So at least for the moment (and I expect for ever) no more East Kentucky in Trainz apart from Pofigs 'Replace Asset' version which will be out 'soon'.

Where does that leave me?  Dunno again, although I promise this is not a flouncing prima donna I'm outa here post.  I love route building in Trainz.  I have spent 90% of my leisure time for the last 6 years on this sim.  There is not one single other 'game' on my computer.  I'm not going anywhere.  I'm just honestly not sure what I will be doing.  Clovis 3 will probably be the one to watch.  Yes it has 3D 'trees' but most of 'em are shrubs and I can just about live with that.  I think!

Introspective rant over...

Andy ???
Title: Re: EK T(h)ree
Post by: hminky on May 12, 2011, 10:21:21 AM
I love Trainz because it has 1870's trains, but TS12 and Speedtrees have sent me back to my old Steam TS09.

(http://www.pacificcoastairlinerr.com/image/mush_trees.jpg)

Speedtrees look awful in a situation that isn't deep mountain valleys or one "baseboard" wide flatlands. The LOD's send them to "mush".

Fortunately the "old" TS09 on Steam is TS10 without a distance limiter. They patched it up and now it is TS09 SP4 with the distance limiter, guess ya gotta sell TS12.
The Carson Car Shops stub switches were also broke in the patch so TS12 was a no go anyway.

My Ozark Air Line runs faster on Steam TS09 than TS12 anyway.

(http://www.pacificcoastairlinerr.com/image/trees_on_the_hill.jpg)

And EK3 looks better with Billboards

(http://www.pacificcoastairlinerr.com/image/ek3-8.jpg)

Thanks Andy

Happy with Trainz
Harold
Title: Re: EK T(h)ree
Post by: GEV0SPAMMER on May 12, 2011, 11:19:37 AM
Oh well was looking forward to EK4, but I guess to each to his own. I will agree that it was an idiotic move to autoreplace the Trunda trees, I had to go in and clone all the trees and replace all the trunda trees with my own kuid before moving my routes to TS12 which was annoying, the trees IMHO still have life left in them in TS12. Personally I dont find it to be a one or the other thing, once the alphas have been corrected I've been quite happily using speedtrees and alpha trees side by side in TS10/12, usually keeping the speedtrees upfront but the billboard trees do a better job of filling the background. Most if not all of the grass and shrub assets look fine too including trunda's.
In regards to continuing, someone has a "updated" version of all of trunda's trees and shrubs on the DLS (I say that in quotes because they didnt fix the alpha issues just did some config changes) Ill be interested to see what you do in the future in any regard.
Title: Re: EK T(h)ree
Post by: hminky on May 12, 2011, 02:17:32 PM
The pofig "EK3" tree pack doesn't have the LOD problem:

(http://www.pacificcoastairlinerr.com/image/ek_trees.jpg)

Harold
Title: Re: EK T(h)ree
Post by: Dermmy on May 20, 2011, 05:25:58 AM
I'm like a moth round a candle flame with these damned bloody SpeedTrees.  I don't like 'em, I know I'm gonna get burned, but I just keep coming back and circling round and round.  I can see the potential, I can see how they are supposed to look, but they ain't there yet.

Can't leave them alone though...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_st_008.jpg)

Andy  :rolleyes:
Title: Obsessed...
Post by: Backyard on May 20, 2011, 06:08:16 AM
 O0 Dermmy, SpeedTrees are working well in sims that don't obsess over the change...

Just ignore them, because they were supplied by the original game production, they will suffer updates to what is appropriate to this particular application.

They were also designed to present seasons, and that's something not previously offered.

Taking a map that has SpeedTree product added post-release, just config the new content the way you wish & re-release the map.. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on May 20, 2011, 06:51:58 AM
'Obsessed' - That just about sums it up.  It ain't healthy!

:)
Title: Re: EK T(h)ree
Post by: GEV0SPAMMER on May 20, 2011, 08:23:17 PM
Im still digging it Andy  :)
Why does it have to be one or the other though? In my routes the speedtrees and alpha trees somewhat get along, alpha trees for background and speedlytrees for foreground. Ive found that some of Jan's trees are not as adversely affected by the alpha trees as bad as Trunda's, though I still use those extensively as well, going through the pains to clone and replace each one on my routes so they didnt get autoreplaced (forgot a few of the shrubs though which turned into god knows what......)
Title: Re: EK T(h)ree
Post by: Dermmy on May 21, 2011, 06:50:50 AM
One or the other?

Maybe it's my system or settings or something, but I have found no alpha/billboard tree i can use in native.  The transparency kills 'em.  I can fix the transparency by making the alphas pure black and white but then the go horribly hard edged.

So for me it's one or t'other unless I can find billboards I can live with even as background trees in Native.  Maybe it will be different once I get 12 running, but if screenshots i have seen are any guide billboards are dead there also...

Andy
Title: Re: EK T(h)ree
Post by: Tomahawk368 on May 21, 2011, 07:49:35 AM
Kee-rect me if I be all wrong and shiz, but I believe Nikos made some Native-friendly alpha trees not too long ago.
That may be what he is referring to. 
I think the Speedy ones don't look right under haze/fog, and the waxy-looking leaves piss me off beyond belief. Just my 2 pennies.
Title: Re: EK T(h)ree
Post by: Zorronov on June 04, 2011, 09:11:37 PM
Hey! Andy!  You've got my PM's blocked.  Unblock me so I can send you the link.

Cheers,
Fred

P.S.  Sorry about the interruption folks!   :D
Title: Re: EK T(h)ree
Post by: Dermmy on June 05, 2011, 06:31:58 AM
Sorry Fred, fixed.  I had a blanket 'ignore' posted, i don't remember doing it but there ya go...

Andy :)
Title: Re: EK T(h)ree
Post by: VGN903 on June 08, 2011, 02:19:58 PM
Hey Andy did you look at those new billboard style trees that Jankvis  has out now? They are camera foward facing and T\the pictures I have seen look  good and at only 2 polys they are nice to your computer.
Title: Re: EK T(h)ree
Post by: Dermmy on June 08, 2011, 07:04:29 PM
The concept is terrific, but the issue is a philosophical one - payware content on a freeware route.  I am ABSOLUTELY NOT having a jab at Jan in particular but the blunt question is 'Why should he make a good quid off a route that took me years to build that I get nothing out of?'

Two possible answers are (a) make the route payware or (b) strike a commission deal with payware producers.

I choose neither of the above thanks, which brings us back to the only other answer:

(c) No Payware...

Andy...
Title: Re: EK T(h)ree
Post by: VGN903 on June 08, 2011, 09:35:56 PM
Ahhh very good point that I wasn't thinking of. Yeah that would present a lot of headaches.
Title: Re: EK T(h)ree
Post by: Dermmy on June 08, 2011, 09:56:39 PM
Screenie from the USA session on the upcoming release of Pofig's version of EK3...

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3-st.jpg)

... running in TS12.  The route (and sessions) will be out as soon as we can sort out some ground texture issues in 12.

Then I think it's back to TS10 Comp Mode and good ol' billboards...

Andy ;)
Title: Re: EK T(h)ree
Post by: Isegrinns on June 09, 2011, 09:55:19 AM

Then I think it's back to TS10 Comp Mode and good ol' billboards...

Andy ;)

(http://www.worldofugly.de/ugly/292.gif)
Title: Re: EK T(h)ree
Post by: chipallen16 on June 09, 2011, 11:47:29 AM
Screenie from the USA session on the upcoming release of Pofig's version of EK3...
... running in TS12.  The route (and sessions) will be out as soon as we can sort out some ground texture issues in 12.
Andy ;)

(http://www.worldofugly.de/ugly/292.gif)

-Chip  :)
Title: Re: EK T(h)ree
Post by: 007007 on June 09, 2011, 12:36:02 PM
Can't wait.  Multiplayer is going to be AWESOME on this...

Oh wait...    :smirk:
Title: to dermmy
Post by: djbill on June 10, 2011, 01:17:59 AM
Hello I am a great User dermmy of his work here in Brazil its Trainz route especially always wanted to congratulate you for your work, and now I see the opportunity dermmy thanks, and go on to make beautiful routes for Trainz
Title: Re: EK T(h)ree
Post by: saxrt1 on June 14, 2011, 05:13:50 PM
Dermmy,
As always awesome work there man
Title: Re: EK T(h)ree
Post by: tommyg on June 17, 2011, 07:10:52 AM
Looking fantastic Andy! :)
(http://www.hostthenpost.org/uploads/df706368589d7f98b1a7d6c27ebfe7d0.jpg)

Tom :)
Title: Re: EK T(h)ree
Post by: Dermmy on June 17, 2011, 07:42:42 AM
I love it when somebody gets a shot of the route from an angle I've never seen before.  Great shot Tom, Thanks :)
Title: Re: EK T(h)ree
Post by: 007007 on June 17, 2011, 05:18:43 PM
(http://www.hostthenpost.org/uploads/a8bac602216ac0c7078aa68328d0cf3c.jpg)
Title: Re: EK T(h)ree
Post by: Dermmy on June 17, 2011, 06:22:59 PM
Yep  -If you run it in TS12 replacing the track and ballast is about half a dozen mouse clicks and makes a heck of a difference..

(http://i202.photobucket.com/albums/aa187/Dermmy/East%20Kentucky/ek3_st_009.jpg)

That's the 200th published screencap from the EK series!

Andy :)
Title: Re: EK T(h)ree
Post by: 007007 on June 17, 2011, 07:28:59 PM
"TV-3, train looked good on the roll by complete with a marker, over"

(http://www.hostthenpost.org/uploads/1e8c7aa9de7b9b3f02c1295afc4b5f6c.jpg)
Title: Re: EK T(h)ree
Post by: CommanderHobo on June 17, 2011, 10:42:09 PM
(http://img43.imageshack.us/img43/3963/leadfoot866201106170003.jpg)

:cheers:

- Dan
Title: Re: EK T(h)ree
Post by: matruck on June 18, 2011, 10:27:27 AM
Yeah i know this isnt the latest version of EK but i like this one the most.
(http://www.hostthenpost.com/uploads/3bc0bdb7d3025f2ed9d4c7096fde4560.jpg)

Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on June 18, 2011, 10:57:38 AM
...I like this one the most.

Me too Mick - you just can't do that background hillside with LOD speedTrees..

Andy ;)
Title: Re: EK T(h)ree
Post by: chipallen16 on June 18, 2011, 11:03:13 AM
Looks great Mick! I'm looking forward to when my CM3.5 stops giving me general asset errors while I try to download. EK3 is great, but having 12, I'm looking forward to having it back up and running, even though it has those darned speed trees.

-Chip  :)
Title: Re: EK T(h)ree
Post by: matruck on June 18, 2011, 11:46:37 PM
Thanks Andy and Chip and i hope you get CMP sorted Chip ya can't miss out on this action. :clap:
(http://www.hostthenpost.com/uploads/21f86a700aae14ebaf63208e7932fc29.jpg)

Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: chipallen16 on June 18, 2011, 11:59:34 PM
Thanks Mick. I like that picture, too!

-Chip  :)
Title: Re: EK T(h)ree
Post by: DelmarvaFan on June 19, 2011, 02:14:23 AM
Very so impressive pictures everyone!

Also, I love to see NS SD40-2 and MAC, Mick


- David
Title: Re: EK T(h)ree
Post by: matruck on September 09, 2011, 06:36:41 AM
(http://www.hostthenpost.com/uploads/1194283b238738fe969c3cbfba9556f6.jpg)

I know i got the warning about posting in a Thread that hasn't been posted in for 30 day's but i reckon this is worth it. I don't think this game could get any better for me, Best Content Best Route what else is there  :clap:.
Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: UP8328 on September 09, 2011, 07:35:49 AM
Awesome Screen Mick, love the Conrail 70MAC trying to hide behind the CSX70MAC's, lol

~Andrew
Title: Re: EK T(h)ree
Post by: Dermmy on September 09, 2011, 07:37:41 AM
Yep - great shot Mick and thanks for the comments!

Andy ;)
Title: Re: EK T(h)ree
Post by: matruck on September 09, 2011, 08:48:17 AM
Thanks for that there the two Andy's LOL, Andrew that is the SD80MAC mate trying to hide. Andy i was going to add " I don't think this game could get any better TILL either you or JR release more Content or the next EK " But i thought i didn't want to burden you with more pressure then what i already throw everyone's way LMAO.
Cheers Mick.  :cheers:
Title: Re: EK T(h)ree
Post by: UP8328 on September 09, 2011, 12:07:42 PM
Yep, that is the 80MAC could have tell by the model but i wasn't really paying any attention, lol. But i just looked at the running numbers and thought it was the 70MAC. Still it's a great pic mate.

~Andrew
Title: Re: EK T(h)ree
Post by: tommyg on September 10, 2011, 08:36:04 AM
Just a few to add :)
(http://www.hostthenpost.org/uploads/cccb02ce6f6f5bfe3e695d7ce5c1148a.jpg)
(http://www.hostthenpost.org/uploads/156a29be3249659456d0ba091410cfcf.jpg)
(http://www.hostthenpost.org/uploads/e3a717766963ff625bee11742b5ef0e0.jpg)

Tom :)
Title: Re: EK T(h)ree
Post by: matruck on September 25, 2011, 01:35:31 AM
(http://www.hostthenpost.com/uploads/409ce421425aca3e6afec2907b9fef55.jpg)

Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on September 25, 2011, 07:26:56 AM
Great shotz guys - took me a minute to work out where your one was taken Mick - Jeff truck dump.  I love 'new' angles I don't recognise...

Andy ;)
Title: Re: EK T(h)ree
Post by: matruck on September 25, 2011, 09:52:27 AM
Thanks Andy, I still find new stuff on it everyday or sumwhere different to take a pic mate.
Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: matruck on January 31, 2012, 06:06:19 AM
(http://www.hostthenpost.com/uploads/4e9e95070d38706eaf0a96a13805bf54.jpg)

Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on January 31, 2012, 09:21:44 AM
Love it Mick!

I love the sky, and that tree is just awesome - there is still a lot to be said for Compat Mode...

Andy ;)
Title: Re: EK T(h)ree
Post by: WOWITsTRAINZ1995 on February 01, 2012, 01:20:32 AM
u know its kinda crazy seeing it in a game and then seeing it in real life lol i live on the EK sub and im just gonna say Great Job Andy.
Title: Re: EK T(h)ree
Post by: chipallen16 on February 01, 2012, 10:25:03 PM
Great pic, Mick. It's amazing but sad, with one blue widecab left on NS...

-Chip  :-[
Title: Re: EK T(h)ree
Post by: matruck on February 12, 2012, 06:08:13 AM
Quote
i live on the EK sub
Wow lucky you i wish i lived anywhere in Kentucky instead of in the middle of no-where.
(http://hostthenpost.org/uploads/759eec5bc09797f170073d44960baa95.jpg)
Cheers Mick. :cheers:
Title: Re: EK T(h)ree
Post by: Dermmy on February 12, 2012, 08:25:53 AM
Please stop posting Compatibility Mode pics - I can't stand it.  Native rocks, but the trees suck...

Andy ;)
Title: Re: EK T(h)ree
Post by: matruck on February 13, 2012, 06:09:51 AM
You know i have to do this Andy, Just one more i promise.
(http://hostthenpost.org/uploads/d035a67c7245e077b0b2e195b388cd54.jpg)
These things are just way too good not to show off even if it is in a version of Trainz no-one use's anymore, But i do :clap:
Cheers Mick. :cheers:
P.S And no that dude isnt peeing on the front tyre of that ute either.