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Author Topic: B&O color position light (CPL) signals  (Read 30079 times)

Offline AlexCN

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B&O color position light (CPL) signals
« on: May 11, 2012, 06:48:19 PM »
Hello frends!

That began to make a set of signaling Baltimore and Ohio.
At the moment, are all major types of traffic lights. The models all have texture and are ready to export to the game.
I also familiarized with the operation of the system of traffic lights. But the main problem in the script, I do not know how to write.

If anyone has comments and suggestions please contact us, waiting for reviews!

Traffic lights are free ware and for my route Connersville-Hamilton (Indiana-Ohaio).
Here are some of renderings  :)


Alex   :cheers:
« Last Edit: May 11, 2012, 06:51:06 PM by AlexCN »

matruck

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Re: B&O color position light (CPL) signals
« Reply #1 on: May 11, 2012, 08:29:38 PM »
Very nice work Alex, I like the concrete texture on the blocks well done mate.
Cheers Mick. :cheers:

Offline n8phu

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Re: B&O color position light (CPL) signals
« Reply #2 on: May 11, 2012, 09:17:08 PM »
As some one who grew up near the B&O mainline in Akron, Ohio, I have to say that those are VERYYY good!

A few sites that may be of use to you:

http://www.cg-tower.com/cpl/

http://cg-tower.com/cpl/technical/Diagrams/placement/Signal%20Placement.pdf

http://www.borhs.org/Archives/cplcontent.html
Chris N8PHU



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Offline AlexCN

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Re: B&O color position light (CPL) signals
« Reply #3 on: May 12, 2012, 06:36:26 AM »
Please help me to understand the two issues.
Tell me what kind of label on it and what to write?
And that means a sign with the letter "D" and "G" on the mast?


Very nice work Alex, I like the concrete texture on the blocks well done mate.
As some one who grew up near the B&O mainline in Akron, Ohio, I have to say that those are VERYYY good!
Thank you!

A few sites that may be of use to you:
......
Thank you!  Very Useful informations  :cheers:

Alex ;)
« Last Edit: May 12, 2012, 06:42:07 AM by AlexCN »

matruck

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Re: B&O color position light (CPL) signals
« Reply #4 on: May 12, 2012, 08:32:55 AM »
http://www.railroadsignals.us/signals/CPL/cpl.htm
See if that helps Alex, There is a section on that link that say's the G is for an up coming Grade and the D is for Delayed in block. I hope that help's and thats why i am just a truck driver and only have 3 light's to obey
Green= F#@king Go
Orange=Go Faster ( Not really this actually means prepare to stop)
Red=Stop ( And perve on the possible talent in the car beside you)
cause there are 400 different signal's just on that one god dam page that have different meaning's. Hopefully somebody from the area will be along to help if i have lead you up the wrong path mate.
Cheers Mick. :cheers:

Offline Isegrinns

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Re: B&O color position light (CPL) signals
« Reply #5 on: May 12, 2012, 08:38:05 AM »
 :clap:

Cool stuff, sir!

Im not sure, but I think the "G" indicates a "grade" signal.

http://www.alkrug.vcn.com/rrfacts/signals/ColorPosition/sigrules_BO.htm

And finally, once you think you know everything, get that illusion ripped apart on that one:
http://deltareum.com/fn/fnsq.htm

 :smirk:
More light for the thoughts that I dig
More light in the places I stay
More light on the path that I walk
More light 'round the questions that I bear


Offline AlexCN

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Re: B&O color position light (CPL) signals
« Reply #6 on: May 12, 2012, 09:00:28 AM »
Thank you!
Your material was useful to me  :headspin:

By the way, after creating the main mast signals, I'll create a draft signals, and signals are on special bridges and cantilever.

Maybe you have a developer who could write a script for this system?  :tyler:
I would not mind working together on this system, the signals  :cheers:

Alex ;)
« Last Edit: May 12, 2012, 09:59:41 AM by AlexCN »

Offline NS_37

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Re: B&O color position light (CPL) signals
« Reply #7 on: May 12, 2012, 10:49:31 AM »
after going over the aspects i dont see why these could not be adapted to use the JR smart signals scripts. all of these should be available in there. if you want to use this system they should be set up like the other signals that do. if anything special is needed i could add in a few subroutines.


Offline Isegrinns

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Re: B&O color position light (CPL) signals
« Reply #8 on: May 12, 2012, 11:45:42 AM »

Also, you could ask the guy who made the other scriptable system over at Auran.
JR script would be more userfriendly though, Id guess.
Anyway, here is the link to those other ones, just in case.

https://sites.google.com/site/grahamseatrainz/home

:)
More light for the thoughts that I dig
More light in the places I stay
More light on the path that I walk
More light 'round the questions that I bear


Offline n8phu

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Re: B&O color position light (CPL) signals
« Reply #9 on: May 12, 2012, 12:18:21 PM »
Alex,

I look forward to the completed product and I can hope that you do the full family of CPLs, I know a full set would help with the Hometown route I have been planning....

Hmmm,  FULL set of CPLs and using the JR smart signals scripts? Nice.................................. :)

EDIT: Also a nice GM&O route. GM&O was owned by the B&O at one time and ended up with CPLs.
« Last Edit: May 12, 2012, 12:20:58 PM by n8phu »
Chris N8PHU



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Offline n8phu

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Re: B&O color position light (CPL) signals
« Reply #10 on: May 12, 2012, 12:32:15 PM »
Actually, I have a question and since Justin is reading this thread and can probably answer this...

Could you,  theoretically, make the main face of the CPL signal your default mesh, then make the signal lights and marker light meshes (with the appropriate light attachment points) as attachments and still have the signal function properly, or do the signal light and marker light attachment points have to be part of the default mesh?

I already know that the main mast, ladder, grade plates, Delay in block plates, Dolly Pole, and number plates can be added as attachments, but if the signal lights and marker lights meshes with the necessary attachment points can also be attached meshes, you could have a CPL signal "Kit"

« Last Edit: May 12, 2012, 12:34:21 PM by n8phu »
Chris N8PHU



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Purveyor of the forgotten.

Offline AlexCN

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Re: B&O color position light (CPL) signals
« Reply #11 on: May 12, 2012, 12:58:55 PM »
I will create as many variations of signal lights CPL.

Just make certain the library meshes, the library elements and masts.
The rest script should be managed, ie appearance of the mesh, depending on the choice of the menu lights.

I have to say that I can not understand the script and attach it to the traffic lights.
As soon as the lights and the library will do to them, I will need to contact those who want to make a script for the signals together to create a set of signals and adjust them for proper operation.

Just think that the ability to set "D" and "G" can be done through the menu of lights.
The rest of the work of the signal will likely be similar to the signals Justin JR smart.

Likely to do the basic mesh is the main signal board on which to attach the mesh point of the indicator lights (green, yellow, red and lunar white). Otherwise, you need to consider how best to do as I myself am hardly able to realize all the work lights.
« Last Edit: May 12, 2012, 01:04:55 PM by AlexCN »

Offline NS_37

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Re: B&O color position light (CPL) signals
« Reply #12 on: May 12, 2012, 07:23:18 PM »
Actually, I have a question and since Justin is reading this thread and can probably answer this...

Could you,  theoretically, make the main face of the CPL signal your default mesh, then make the signal lights and marker light meshes (with the appropriate light attachment points) as attachments and still have the signal function properly, or do the signal light and marker light attachment points have to be part of the default mesh?

I already know that the main mast, ladder, grade plates, Delay in block plates, Dolly Pole, and number plates can be added as attachments, but if the signal lights and marker lights meshes with the necessary attachment points can also be attached meshes, you could have a CPL signal "Kit"


yes this is possible. it is exactly how i have configured my PRR position light signals to operate. there is only one base mesh for each type, and the heads and aspects etc are added via the config. i opted not to use an in game menu that allows you to build the signals, as not all signal types can display all aspects, and you would have a lot of complex set up to do for every signal you place. i do not think that is very attractive from a route creators point of view. it is obviously better to be able to place certain signal types than to place one signal and configure it each time.


Offline AlexCN

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Re: B&O color position light (CPL) signals
« Reply #13 on: May 12, 2012, 08:14:32 PM »
Fully agree with Justin about the settings lights in the config, and not through menu.

I make a individually mast with basic equipment and individually signal head shield, which will attached signals.

Main points attachment to the mesh.

In the config of lights can be changed Mast, 22, 25, 31 feet, etc., as in the config might be adding more upper and lower signals.
The main point of attachment meshes with a mesh will be lights signal head shield, it will simply append the script.

Difficulty signaling in the fact that it uses more white and yellow colors. In addition to the usual green, yellow and red, will have a lunar white and white colors, depending on light.

Now did own light lenses and rework the texture lightsto be able to conveniently assemble parts through the configuration. ;)

Alex  :)
« Last Edit: May 12, 2012, 08:16:25 PM by AlexCN »

Offline AlexCN

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Re: B&O color position light (CPL) signals
« Reply #14 on: May 13, 2012, 06:42:40 PM »
Exported lights in the game, all set up similar to the JR searchen lights, but they do not work :onfire:!
Here are a number of parallel paths at a traffic light at the other JR CPL, as you can see the past do not work :facepalm2:.
What should I do? Please help. :-\