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Author Topic: W.I.P. Route  (Read 12025 times)

Isegrinns

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Re: W.I.P. Route
« Reply #15 on: January 28, 2015, 01:20:27 PM »


Now thats a cute caboose! Fits the engine.

 :smirk:

Little tip: when you place those grass-splines, place them at the most random pattern you can think of. That way, you break up the regular look.
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smithwatco96

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Re: W.I.P. Route
« Reply #16 on: March 26, 2015, 05:34:26 PM »

hi is this route up for release
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chipallen16

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Re: W.I.P. Route
« Reply #17 on: March 27, 2015, 10:08:39 PM »

 :ban:
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VGN903

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Re: W.I.P. Route
« Reply #18 on: March 28, 2015, 10:59:38 AM »

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s-driver

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Re: W.I.P. Route
« Reply #19 on: March 29, 2015, 12:10:40 AM »

hi is this route up for release
The answer is no.  It still has a long way to go.  I have a suggestion for you.  In the future it would do you well to not just ask if something is released of where to find something. You've made 2 posts and both had no other comments other than "Is this up for release".  Most people don't take to kindly to others that do that.  How about some constructive criticism or something that stands out to you that you like?  Not to mention capitalization and punctuation would help too.

Bill
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s-driver

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Re: W.I.P. Route
« Reply #20 on: August 25, 2015, 07:11:18 PM »

Been tinkering with this route here and there. (the extra time has been thin)  God a good amount of road work taken care of.  This area is almost ready for scenery items.



Bill
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s-driver

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Re: W.I.P. Route
« Reply #21 on: September 29, 2015, 03:53:05 PM »





Bill
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s-driver

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Re: W.I.P. Route
« Reply #22 on: May 30, 2016, 03:06:04 PM »





Bill
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s-driver

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Re: W.I.P. Route
« Reply #23 on: May 30, 2016, 03:08:15 PM »

Attempting to get this route into TANE to see how it's going to look.  I have a problem with the pofig Speed Tree's not working in TANE.

Bill
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s-driver

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Re: W.I.P. Route
« Reply #24 on: October 14, 2016, 02:26:50 PM »

Got this route into TANE.  All the usual missing dependencies, errors, faulty items and such, but I'm making slow progress.  Don't like the lag but I think it looks better.



Bill
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SN_410

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Re: W.I.P. Route
« Reply #25 on: December 08, 2016, 07:44:39 PM »

Looks superb as always.
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s-driver

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Re: W.I.P. Route
« Reply #26 on: January 25, 2017, 10:02:13 PM »

Well, after taking a good look at the ground file for my map, the content I had already placed and all the errors with the content I had transferred into TANE, I came to the conclusion I would be better off starting from scratch.  The total route is now 190 miles, and broke down into 4 sections.  Of course I'm not starting on an end.



All the track is in, signaled, and adjusted in this section.  Now to see if I can keep at it.

Bill
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s-driver

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Re: W.I.P. Route
« Reply #27 on: February 07, 2017, 09:41:19 AM »

Getting some progress with the scenery. I'm not totally unsatisfied but it still need work.



Seams like any trees I try to use have some sort of secular lighting issue. That's irritating.

Bill
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ekankal

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Re: W.I.P. Route
« Reply #28 on: February 11, 2017, 12:40:08 PM »

Looking good  :).

// Erik from Sweden
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