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Author Topic: Western Division  (Read 43257 times)

Offline s-driver

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Re: Western Division
« Reply #30 on: June 04, 2009, 07:12:27 PM »


Bill

Offline KiwiRail

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Re: Western Division
« Reply #31 on: June 05, 2009, 11:43:51 AM »
MUNNEL TOTER, MUNNEL TOTER!  :steveslife:


SKIPPY

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Re: Western Division
« Reply #32 on: June 05, 2009, 01:08:06 PM »
Nice  screens  :thumbsup:

THX

Jean

Offline ALCOHolic

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Re: Western Division
« Reply #33 on: June 05, 2009, 07:10:42 PM »
That screenie is Epic ^ Epicth degree. There is so much win concentrated in that shot that it beats the hell out of the real thing.
Very nice work Billiam. Can't wait to see more. ;)

Offline s-driver

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Re: Western Division
« Reply #34 on: June 12, 2009, 02:18:36 AM »
Someone was playing around. :thumbsup:



Bill

Offline The Vezman

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Re: Western Division
« Reply #35 on: June 12, 2009, 04:27:02 PM »
Bill, this is looking pretty good! I pass by most of this stuff all the time. Especially Niles Canyon, Sunol, etc. Let me know if you need any help and I'll be glad to lend a hand (or two).

Great job!

Offline s-driver

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Re: Western Division
« Reply #36 on: June 13, 2009, 10:15:15 PM »
Thanks Nick.  I might take you up on that at a later time.  I have some things I need to get situated first and see were I stand.  In the mean time...



I really should finish the wood trestle for that spot. :P

Bill

Offline s-driver

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Re: Western Division
« Reply #37 on: August 08, 2009, 11:55:15 PM »
I have a couple more pieces of content made for this route.  Not finished with them but they are in game and in the right location. ;D



Bill

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Re: Western Division
« Reply #38 on: August 09, 2009, 10:50:18 AM »
In the ciiiiitttyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy, the city of Stockton!    :dancing:


[11:09:03 AM | Edited 11:09:12 AM] Justin C: that terrible moment when you can smell your own balls

"Endless SchwimpFest...ate 100 schwimps...ordered extra biscuits..."

Offline s-driver

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Re: Western Division
« Reply #39 on: October 04, 2009, 04:00:04 PM »
It would be nice if the images on hostenpost wouldn't disappear on their own.

This will be a fun interchange to signal.



Bill

Offline Dermmy

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Re: Western Division
« Reply #40 on: October 04, 2009, 05:18:36 PM »
Eek.....

Off topic - Bill if you (or whoever hogged the route) look in your (their) HOG program file you will find three .txt files called hog-default64.txt, hog-tiger.txt and the third is TEXTURE.txt.  TEXTURE.txt is the file used to apply textures to the route.  For routes with Tiger data TEXTURES.txt should be a copy of hog-tiger.txt, but you (they) have used the default 64 colour pallet which is why the grid is obscured by that pinkish overlay and the creek is the same colour as the rail lines.  You can't fix the river lines at this stage, but if you temporarily move the folder for HOG19 out of Trainz, load the route and delete missing content you will get the grid back...

Andy ;)
« Last Edit: October 04, 2009, 05:21:07 PM by Dermmy »

Offline s-driver

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Re: Western Division
« Reply #41 on: October 04, 2009, 05:56:28 PM »
Eek.....

Off topic - Bill if you (or whoever hogged the route) look in your (their) HOG program file you will find three .txt files called hog-default64.txt, hog-tiger.txt and the third is TEXTURE.txt.  TEXTURE.txt is the file used to apply textures to the route.  For routes with Tiger data TEXTURES.txt should be a copy of hog-tiger.txt, but you (they) have used the default 64 colour pallet which is why the grid is obscured by that pinkish overlay and the creek is the same colour as the rail lines.  You can't fix the river lines at this stage, but if you temporarily move the folder for HOG19 out of Trainz, load the route and delete missing content you will get the grid back...

Andy ;)

This was my first attempt at doing hog.  I managed to make 2 sections, merge them together without any major problems and the elevations hitting within a couple feet.  Now I have all the ground file covered from down town Stockton to the west side of Tracy.  Approximately 21 miles.  That made me happy.  The next step was to not have that pink show up.  I'll give your suggestion a try Andy and try to keep it in mind when I make the next section.

I forgot a track. :bonk:



Now all the track is their that will effect this interchange. :crazy:

Bill

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Re: Western Division
« Reply #42 on: October 04, 2009, 06:10:35 PM »
Well.. I was going to make a suggestion.. but that kinda changes things.. so..
Yeah, sorry Mr. Bill.. I'm fresh out of Ideas.
It's not Like Transport Tycoon deluxe, where everything can be signaled with doubles and work. :P
Atleast I tried.. :/

Offline s-driver

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Re: Western Division
« Reply #43 on: October 04, 2009, 06:36:36 PM »
That did the trick Andy.  Many thanks. :cheering:



Well.. I was going to make a suggestion.. but that kinda changes things.. so..
Yeah, sorry Mr. Bill.. I'm fresh out of Ideas.
It's not Like Transport Tycoon deluxe, where everything can be signaled with doubles and work. :P
At least I tried.. :/

I never figured it would be easy to set up but it is possible.  Now I'll really be impressed if I can get AI trains to run through their without problems.  Have to admit it's an intriguing challenge though I'm probably wasting my time. :cripple:

Bill

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Re: Western Division
« Reply #44 on: October 04, 2009, 10:24:13 PM »
Progress. :cheers:



Bill